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UserStats

UserStats

Fields

NameType
runsI32
scoringRunsI32
runsCompletedI32
greaterQuantityGoldI32
greaterQuantityCellI32
teleportationI32
goldEarnedI32
goldSpentI32
cellsEarnedI32
cellsSpentI32
healUsedI32
curseSurvivedI32
dailyRunWonI32
lastDailyRunWonString
weaponBlueprintBringI32
activeBlueprintBringI32
perksBlueprintBringI32
normalChestOpenedI32
cursedChestOpenedI32
secretPortalOpenedI32
challengeSuccededI32
challengeFailedI32
biomeshl.types.ArrayObj
perfectKillsChallSucceededI32
perfectKillsChallFailedI32
timedDoorChallSucceededI32
timedDoorChallFailedI32
monstershl.types.ArrayObj
deathByTrapI32
deathByTrapCLI32
deathByFatalFallI32
deathByInfectionI32
deathBySuicideI32
cellsLostI32
invalidCdbBool
biomesTransitionshl.types.ArrayObj
bossRushDatatool.bossRush.BossRushData
speedrunDatatool.SpeedrunData
incentivizedBiomesStatsVirtual[toString, set, remove, keys, iterator, get, exists]
statsDataVersionI32
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
static__clidI32

Protos

  • f@5464 init(UserStats) → Void
  • f@5465 set_runs(UserStats, I32) → I32
  • f@5466 set_runsCompleted(UserStats, I32) → I32
  • f@5467 set_curseSurvived(UserStats, I32) → I32
  • f@5468 checkWeaponsUnlockedAchievement(UserStats) → Void
  • f@5469 get_weaponsUnlocked(UserStats) → I32
  • f@5470 checkActivesUnlockedAchievement(UserStats) → Void
  • f@5471 get_activesUnlocked(UserStats) → I32
  • f@5472 get_perksUnlocked(UserStats) → I32
  • f@5473 checkGreaterQuantityGold(UserStats) → Void
  • f@5474 checkGreaterQuantityCell(UserStats) → Void
  • f@5475 reachBiome(UserStats, String, String) → Void
  • f@5476 getReachedBiomeCount(UserStats, String) → I32
  • f@5477 mobKilled(UserStats, String, Bool) → Void
  • f@5478 killedByMob(UserStats, String) → Void
  • f@5479 getKilledMobCount(UserStats, String) → I32
  • f@5480 hasSeenMob(UserStats, String) → Bool
  • f@5481 hasKilledMob(UserStats, String) → Bool
  • f@5482 hasSeenLevel(UserStats, String) → Bool
  • f@5483 cleanBiomesStats(UserStats) → Void
  • f@5484 checkAchievements(UserStats) → Void
  • f@5485 checkMobKilledUnlockedAchievement(UserStats) → Void
  • f@5486 checkBiomeReachedUnlockedAchievement(UserStats) → Void
  • f@5487 checkEndGameAchievements(UserStats, en.Hero) → Void
  • f@5488 getCLID(UserStats) → I32
  • f@5489 serialize(UserStats, hxbit.Serializer) → Void
  • f@5490 getSerializeSchema(UserStats) → hxbit.Schema
  • f@5491 unserializeInit(UserStats) → Void
  • f@5492 unserialize(UserStats, hxbit.Serializer) → Void

Bindings

  • static f@5541 __constructor__(UserStats) → Void