tool.SpeedrunData
tool.SpeedrunData
Fields
| Name | Type | |
|---|---|---|
bestAnchoredTimePerLevel | hl.types.ArrayObj | |
bestTimePerLevel | hl.types.ArrayObj | |
runTimePerLevel | hl.types.ArrayObj | |
anchoredRunLevelDelta | hl.types.ArrayObj | |
runLevelDelta | hl.types.ArrayObj | |
bestRunTime | hl.types.ArrayObj | |
previousLevelTime | F64 | |
__uid | I32 | |
| “ | Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid] | |
| static | __clid | I32 |
Protos
f@5493newGame(tool.SpeedrunData, Ref) → Voidf@5494reset(tool.SpeedrunData) → Voidf@5495saveBestRunTime(tool.SpeedrunData) → Voidf@5496onLevelSaveGameTime(tool.SpeedrunData, String) → Voidf@5497saveBestTimePerLevel(tool.SpeedrunData, String) → Voidf@5498saveTimePerLevel(tool.SpeedrunData, String) → Voidf@5499saveAnchoredLevelGameTime(tool.SpeedrunData, String) → Voidf@5500saveAnchoredDelta(tool.SpeedrunData, String, F64) → Voidf@5501saveLevelDelta(tool.SpeedrunData, String, F64) → Voidf@5502getLevelBestTime(tool.SpeedrunData, String) → Nullf@5503getAnchoredLevelBestTime(tool.SpeedrunData, String) → Nullf@5504getAnchoredLevelDelta(tool.SpeedrunData, String) → Nullf@5505getLevelDelta(tool.SpeedrunData, String) → Nullf@5506getBestRunTime(tool.SpeedrunData, I32) → Nullf@5507getRunSumOfBest(tool.SpeedrunData) → F64f@5508getLevelTime(tool.SpeedrunData, String) → Nullf@5509getCLID(tool.SpeedrunData) → I32f@5510serialize(tool.SpeedrunData, hxbit.Serializer) → Voidf@5511getSerializeSchema(tool.SpeedrunData) → hxbit.Schemaf@5512unserializeInit(tool.SpeedrunData) → Voidf@5513unserialize(tool.SpeedrunData, hxbit.Serializer) → Void
Bindings
- static
f@5514__constructor__(tool.SpeedrunData) → Void