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tool.SpeedrunData

tool.SpeedrunData

Fields

NameType
bestAnchoredTimePerLevelhl.types.ArrayObj
bestTimePerLevelhl.types.ArrayObj
runTimePerLevelhl.types.ArrayObj
anchoredRunLevelDeltahl.types.ArrayObj
runLevelDeltahl.types.ArrayObj
bestRunTimehl.types.ArrayObj
previousLevelTimeF64
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
static__clidI32

Protos

  • f@5493 newGame(tool.SpeedrunData, Ref) → Void
  • f@5494 reset(tool.SpeedrunData) → Void
  • f@5495 saveBestRunTime(tool.SpeedrunData) → Void
  • f@5496 onLevelSaveGameTime(tool.SpeedrunData, String) → Void
  • f@5497 saveBestTimePerLevel(tool.SpeedrunData, String) → Void
  • f@5498 saveTimePerLevel(tool.SpeedrunData, String) → Void
  • f@5499 saveAnchoredLevelGameTime(tool.SpeedrunData, String) → Void
  • f@5500 saveAnchoredDelta(tool.SpeedrunData, String, F64) → Void
  • f@5501 saveLevelDelta(tool.SpeedrunData, String, F64) → Void
  • f@5502 getLevelBestTime(tool.SpeedrunData, String) → Null
  • f@5503 getAnchoredLevelBestTime(tool.SpeedrunData, String) → Null
  • f@5504 getAnchoredLevelDelta(tool.SpeedrunData, String) → Null
  • f@5505 getLevelDelta(tool.SpeedrunData, String) → Null
  • f@5506 getBestRunTime(tool.SpeedrunData, I32) → Null
  • f@5507 getRunSumOfBest(tool.SpeedrunData) → F64
  • f@5508 getLevelTime(tool.SpeedrunData, String) → Null
  • f@5509 getCLID(tool.SpeedrunData) → I32
  • f@5510 serialize(tool.SpeedrunData, hxbit.Serializer) → Void
  • f@5511 getSerializeSchema(tool.SpeedrunData) → hxbit.Schema
  • f@5512 unserializeInit(tool.SpeedrunData) → Void
  • f@5513 unserialize(tool.SpeedrunData, hxbit.Serializer) → Void

Bindings

  • static f@5514 __constructor__(tool.SpeedrunData) → Void