level.disp.Prison
level.disp.Prison
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
godRays | hl.types.ArrayObj | |
bigHoleBgTex | h3d.mat.Texture | |
bigHoleFgTex | h3d.mat.Texture | |
smallHoleBgTex | hl.types.ArrayObj | |
smallHoleFgTex | hl.types.ArrayObj | |
biome | String | |
bigDoorTiles | hl.types.ArrayObj | |
smallDoorTiles | hl.types.ArrayObj |
Protos
f@33172decorateLevel(level.disp.Prison) → Voidf@33173decorateRoom(level.disp.Prison, level.Room) → Voidf@33174createHoles(level.disp.Prison, level.Room, Bool, Ref, Ref) → Voidf@33175createHoleGrid(level.disp.Prison, level.Room, hl.types.ArrayObj) → hl.types.ArrayObjf@33176decorateZone(level.disp.Prison, level.DecoZone) → Voidf@33177addBigDoors(level.disp.Prison, level.DecoZone) → Voidf@33178addSmallDoors(level.disp.Prison, level.DecoZone) → Voidf@33179addShelves(level.disp.Prison, level.DecoZone) → Voidf@33180addBanner(level.disp.Prison, F64, F64, I32) → Voidf@33181addSuspendedCage(level.disp.Prison, I32, I32, I32) → Voidf@33182addWindows(level.disp.Prison, level.DecoZone) → Voidf@33183addWallLight(level.disp.Prison, level.Room, F64, F64) → Voidf@33184addMushroom(level.disp.Prison, I32, I32) → Voidf@33185addHoleBackground(level.disp.Prison, level.Room, I32, I32, I32, I32) → Voidf@33186postUpdate(level.disp.Prison) → Voidf@33187renderFrontCorner(level.disp.Prison, libs.tilemap.CornerType, I32, I32, I32, I32, Bool) → Voidf@33188addSmallArch(level.disp.Prison, level.DecoZone) → Voidf@33189onDispose(level.disp.Prison) → Void
Bindings
- static
f@33171__constructor__(level.disp.Prison, pr.Level, level.LevelMap, String) → Void