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en.mob.ClusterGrenader

en.mob.ClusterGrenader

Inherits from: en.Mob

Fields

NameType
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@20031 initGfx(en.mob.ClusterGrenader) → Void
  • f@20032 initSkills(en.mob.ClusterGrenader) → Void
  • f@20033 get_shootX(en.mob.ClusterGrenader) → F64
  • f@20034 get_shootY(en.mob.ClusterGrenader) → F64
  • f@20035 getSkillSpeedMul(en.mob.ClusterGrenader) → F64
  • f@20036 inDetectArea(en.mob.ClusterGrenader, Entity) → Bool
  • f@20037 onLand(en.mob.ClusterGrenader, F64) → Void
  • f@20038 explosion(en.mob.ClusterGrenader, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], en.Grenade, F64) → Void
  • f@20039 behaviourAi(en.mob.ClusterGrenader) → Void
  • f@20040 fixedUpdate(en.mob.ClusterGrenader) → Void
  • f@20041 getEntityCLIDS(en.mob.ClusterGrenader) → hl.types.ArrayBytes_Int
  • f@20042 getCLID(en.mob.ClusterGrenader) → I32

Bindings

  • static f@20044 __constructor__(en.mob.ClusterGrenader, pr.Level, I32, I32, I32, I32) → Void
  • static f@20043 create(pr.Level, I32, I32, I32, I32) → en.mob.ClusterGrenader