en.mob.ClusterGrenader
en.mob.ClusterGrenader
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@20031initGfx(en.mob.ClusterGrenader) → Voidf@20032initSkills(en.mob.ClusterGrenader) → Voidf@20033get_shootX(en.mob.ClusterGrenader) → F64f@20034get_shootY(en.mob.ClusterGrenader) → F64f@20035getSkillSpeedMul(en.mob.ClusterGrenader) → F64f@20036inDetectArea(en.mob.ClusterGrenader, Entity) → Boolf@20037onLand(en.mob.ClusterGrenader, F64) → Voidf@20038explosion(en.mob.ClusterGrenader, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], en.Grenade, F64) → Voidf@20039behaviourAi(en.mob.ClusterGrenader) → Voidf@20040fixedUpdate(en.mob.ClusterGrenader) → Voidf@20041getEntityCLIDS(en.mob.ClusterGrenader) → hl.types.ArrayBytes_Intf@20042getCLID(en.mob.ClusterGrenader) → I32
Bindings
- static
f@20044__constructor__(en.mob.ClusterGrenader, pr.Level, I32, I32, I32, I32) → Void - static
f@20043create(pr.Level, I32, I32, I32, I32) → en.mob.ClusterGrenader