Skip to content

tool.mainSkills.Dodge

tool.mainSkills.Dodge

Inherits from: tool.HeroMainSkill

Fields

NameType
dodgeHoldBool
static__clidI32

Protos

  • f@21542 init(tool.mainSkills.Dodge) → Void
  • f@21543 destroy(tool.mainSkills.Dodge) → Void
  • f@21544 preUpdate(tool.mainSkills.Dodge) → Void
  • f@21545 prepare(tool.mainSkills.Dodge) → Bool
  • f@21546 isUsingInputs(tool.mainSkills.Dodge) → Bool
  • f@21547 canUse(tool.mainSkills.Dodge) → Bool
  • f@21548 onStart(tool.mainSkills.Dodge) → Void
  • f@21549 onCancel(tool.mainSkills.Dodge) → Void
  • f@21550 perfectDodge(tool.mainSkills.Dodge, tool.atk.AttackData) → Void
  • f@21551 onOwnerDamaged(tool.mainSkills.Dodge, tool.atk.AttackData) → Void
  • f@21552 onOwnerMissed(tool.mainSkills.Dodge, tool.atk.AttackData) → Void
  • f@21553 getCLID(tool.mainSkills.Dodge) → I32
  • f@21554 unserializeInit(tool.mainSkills.Dodge) → Void
  • f@21555 unserialize(tool.mainSkills.Dodge, hxbit.Serializer) → Void

Bindings

  • static f@11667 __constructor__(tool.mainSkills.Dodge, en.Hero, pr.Game, Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]) → Void