tool.weap.WreckingBall
tool.weap.WreckingBall
Inherits from: tool.Weapon
Fields
| Name | Type | |
|---|---|---|
chain | tool.Chain | |
touchGroundSfx | hxd.res.Sound | |
animationTracks | haxe.ds.StringMap | |
enemiesKilledInOneSwing | I32 | |
chainedEntity | Entity | |
onWorldAmmo | en.bu.WreckingBallHeroAmmo |
Protos
f@22414initSkill(tool.weap.WreckingBall, I32, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease], tool.WeaponSkill) → Voidf@22415registerAmmo(tool.weap.WreckingBall, en.bu.WreckingBallHeroAmmo) → Voidf@22416cancelChain(tool.weap.WreckingBall) → Voidf@22417getChainStartX(tool.weap.WreckingBall) → F64f@22418getChainStartY(tool.weap.WreckingBall) → F64f@22419getChainEndX(tool.weap.WreckingBall) → Nullf@22420getChainEndY(tool.weap.WreckingBall) → Nullf@22421onExecute(tool.weap.WreckingBall) → Boolf@22422set_cycle(tool.weap.WreckingBall, I32) → I32f@22423incrementCycle(tool.weap.WreckingBall) → Voidf@22424hitFromWeapon(tool.weap.WreckingBall, Entity, Ref) → Voidf@22425dynOnAttackAnim(tool.weap.WreckingBall, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@22426canComboNextSkillEarly(tool.weap.WreckingBall) → Boolf@22427doGroundShake(tool.weap.WreckingBall, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@22428ownerIsInWreckingBallAnim(tool.weap.WreckingBall) → Boolf@22429onLevelChanged(tool.weap.WreckingBall, pr.Level) → Voidf@22430onCooldownEnd(tool.weap.WreckingBall, String, I32) → Voidf@22431postUpdate(tool.weap.WreckingBall) → Voidf@22432dispose(tool.weap.WreckingBall) → Voidf@22433get_handTracks(tool.weap.WreckingBall) → hl.types.ArrayBytes_Intf@22434get_handX(tool.weap.WreckingBall) → Nullf@22435get_handY(tool.weap.WreckingBall) → Nullf@22436get_ballTracks(tool.weap.WreckingBall) → hl.types.ArrayBytes_Intf@22437get_ballX(tool.weap.WreckingBall) → Nullf@22438get_ballY(tool.weap.WreckingBall) → Nullf@22439countSwingKills(tool.weap.WreckingBall, Entity, tool.atk.AttackData) → Void
Bindings
- static
f@22447__constructor__(tool.weap.WreckingBall, en.Hero, tool.InventItem) → Void