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tool.weap.WreckingBall

tool.weap.WreckingBall

Inherits from: tool.Weapon

Fields

NameType
chaintool.Chain
touchGroundSfxhxd.res.Sound
animationTrackshaxe.ds.StringMap
enemiesKilledInOneSwingI32
chainedEntityEntity
onWorldAmmoen.bu.WreckingBallHeroAmmo

Protos

  • f@22414 initSkill(tool.weap.WreckingBall, I32, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease], tool.WeaponSkill) → Void
  • f@22415 registerAmmo(tool.weap.WreckingBall, en.bu.WreckingBallHeroAmmo) → Void
  • f@22416 cancelChain(tool.weap.WreckingBall) → Void
  • f@22417 getChainStartX(tool.weap.WreckingBall) → F64
  • f@22418 getChainStartY(tool.weap.WreckingBall) → F64
  • f@22419 getChainEndX(tool.weap.WreckingBall) → Null
  • f@22420 getChainEndY(tool.weap.WreckingBall) → Null
  • f@22421 onExecute(tool.weap.WreckingBall) → Bool
  • f@22422 set_cycle(tool.weap.WreckingBall, I32) → I32
  • f@22423 incrementCycle(tool.weap.WreckingBall) → Void
  • f@22424 hitFromWeapon(tool.weap.WreckingBall, Entity, Ref) → Void
  • f@22425 dynOnAttackAnim(tool.weap.WreckingBall, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@22426 canComboNextSkillEarly(tool.weap.WreckingBall) → Bool
  • f@22427 doGroundShake(tool.weap.WreckingBall, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@22428 ownerIsInWreckingBallAnim(tool.weap.WreckingBall) → Bool
  • f@22429 onLevelChanged(tool.weap.WreckingBall, pr.Level) → Void
  • f@22430 onCooldownEnd(tool.weap.WreckingBall, String, I32) → Void
  • f@22431 postUpdate(tool.weap.WreckingBall) → Void
  • f@22432 dispose(tool.weap.WreckingBall) → Void
  • f@22433 get_handTracks(tool.weap.WreckingBall) → hl.types.ArrayBytes_Int
  • f@22434 get_handX(tool.weap.WreckingBall) → Null
  • f@22435 get_handY(tool.weap.WreckingBall) → Null
  • f@22436 get_ballTracks(tool.weap.WreckingBall) → hl.types.ArrayBytes_Int
  • f@22437 get_ballX(tool.weap.WreckingBall) → Null
  • f@22438 get_ballY(tool.weap.WreckingBall) → Null
  • f@22439 countSwingKills(tool.weap.WreckingBall, Entity, tool.atk.AttackData) → Void

Bindings

  • static f@22447 __constructor__(tool.weap.WreckingBall, en.Hero, tool.InventItem) → Void