shader.Scatter
shader.Scatter
Inherits from: h3d.shader.ScreenShader
Fields
| Name | Type | |
|---|---|---|
numSamples__ | I32 | |
exposure__ | F64 | |
decay__ | F64 | |
density__ | F64 | |
weight__ | F64 | |
lightPos__ | h3d.Vector | |
texture__ | h3d.mat.Texture | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@33779updateConstants(shader.Scatter, hxsl.Globals) → Voidf@33780getParamValue(shader.Scatter, I32) → Dynf@33781getParamFloatValue(shader.Scatter, I32) → F64
Bindings
- static
f@33782__constructor__(shader.Scatter) → Void