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en.bu.Anchor

en.bu.Anchor

Inherits from: en.Bullet

Fields

NameType
trailColor1I32
trailColor2I32
useFakePhysicsBool
origintool.FPoint
baseSpdF64
targettool.FPoint
curvePowF64
glowInnerColorI32
glowOuterColorI32
ownerEntity
firstHitBool
hasBeenBlockedBool
hasBeenCounteredBool
onTouchGroundCallbackFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@19559 initGfx(en.bu.Anchor) → Void
  • f@19561 onTouchGround(en.bu.Anchor) → Void
  • f@19562 createAnchorAmmo(en.bu.Anchor) → en.bu.AnchorAmmo
  • f@19563 initAnchorAmmo(en.bu.Anchor, en.bu.AnchorAmmo) → Void
  • f@19564 initThrowUsingFakePhysics(en.bu.Anchor, F64, F64, F64) → Void
  • f@19565 disableFakePhysics(en.bu.Anchor) → Void
  • f@19566 getProgress(en.bu.Anchor) → F64
  • f@19567 _isOutOfGame(en.bu.Anchor) → Bool
  • f@19568 fixedUpdate(en.bu.Anchor) → Void
  • f@19569 onTouchValidTarget(en.bu.Anchor, Entity) → Void
  • f@19570 block(en.bu.Anchor, Bool) → Void
  • f@19572 getEntityCLIDS(en.bu.Anchor) → hl.types.ArrayBytes_Int
  • f@19573 getCLID(en.bu.Anchor) → I32
  • f@19574 unserializeInit(en.bu.Anchor) → Void
  • f@19575 unserialize(en.bu.Anchor, hxbit.Serializer) → Void

Bindings

  • f@19571 onCountered(en.bu.Anchor) → Void
  • f@19560 onTouchGroundCallback(en.bu.Anchor) → Void
  • static f@19576 __constructor__(en.bu.Anchor, Entity, tool.atk.AttackData, F64, I32, I32, I32, I32, String) → Void