en.mob.HauntedArmor
en.mob.HauntedArmor
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
canWakeUp | Bool | |
awaken | Bool | |
throwInf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
throwAtk | tool.skill.OldMobSkill | |
fakeStatue | libs.heaps.slib.HSprite | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@20392setPosPixel(en.mob.HauntedArmor, F64, F64) → Voidf@20393shouldRun(en.mob.HauntedArmor) → Boolf@20394getMoveSpeedMul(en.mob.HauntedArmor) → F64f@20395initGfx(en.mob.HauntedArmor) → Voidf@20396disposeGfx(en.mob.HauntedArmor) → Voidf@20397initSkills(en.mob.HauntedArmor) → Voidf@20398fixedUpdate(en.mob.HauntedArmor) → Voidf@20399inDetectArea(en.mob.HauntedArmor, Entity) → Boolf@20400getAltEliteForm(en.mob.HauntedArmor) → Stringf@20401onEliteWakeUp(en.mob.HauntedArmor) → Voidf@20402behaviourAi(en.mob.HauntedArmor) → Voidf@20403canApplyRepelling(en.mob.HauntedArmor) → Boolf@20404aiLocked(en.mob.HauntedArmor) → Boolf@20405awake(en.mob.HauntedArmor) → Voidf@20406endAwake(en.mob.HauntedArmor) → Voidf@20407throwAxe(en.mob.HauntedArmor) → Voidf@20408onBreach(en.mob.HauntedArmor, tool.atk.AttackData) → Voidf@20409createBodyPart(en.mob.HauntedArmor) → hl.types.ArrayObjf@20410postUpdate(en.mob.HauntedArmor) → Voidf@20411getEntityCLIDS(en.mob.HauntedArmor) → hl.types.ArrayBytes_Intf@20412getCLID(en.mob.HauntedArmor) → I32
Bindings
- static
f@20414__constructor__(en.mob.HauntedArmor, pr.Level, I32, I32, I32, I32, Bool) → Void - static
f@20413create(pr.Level, I32, I32, I32, I32, Bool) → en.mob.HauntedArmor