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en.mob.HauntedArmor

en.mob.HauntedArmor

Inherits from: en.Mob

Fields

NameType
canWakeUpBool
awakenBool
throwInfVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
throwAtktool.skill.OldMobSkill
fakeStatuelibs.heaps.slib.HSprite
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@20392 setPosPixel(en.mob.HauntedArmor, F64, F64) → Void
  • f@20393 shouldRun(en.mob.HauntedArmor) → Bool
  • f@20394 getMoveSpeedMul(en.mob.HauntedArmor) → F64
  • f@20395 initGfx(en.mob.HauntedArmor) → Void
  • f@20396 disposeGfx(en.mob.HauntedArmor) → Void
  • f@20397 initSkills(en.mob.HauntedArmor) → Void
  • f@20398 fixedUpdate(en.mob.HauntedArmor) → Void
  • f@20399 inDetectArea(en.mob.HauntedArmor, Entity) → Bool
  • f@20400 getAltEliteForm(en.mob.HauntedArmor) → String
  • f@20401 onEliteWakeUp(en.mob.HauntedArmor) → Void
  • f@20402 behaviourAi(en.mob.HauntedArmor) → Void
  • f@20403 canApplyRepelling(en.mob.HauntedArmor) → Bool
  • f@20404 aiLocked(en.mob.HauntedArmor) → Bool
  • f@20405 awake(en.mob.HauntedArmor) → Void
  • f@20406 endAwake(en.mob.HauntedArmor) → Void
  • f@20407 throwAxe(en.mob.HauntedArmor) → Void
  • f@20408 onBreach(en.mob.HauntedArmor, tool.atk.AttackData) → Void
  • f@20409 createBodyPart(en.mob.HauntedArmor) → hl.types.ArrayObj
  • f@20410 postUpdate(en.mob.HauntedArmor) → Void
  • f@20411 getEntityCLIDS(en.mob.HauntedArmor) → hl.types.ArrayBytes_Int
  • f@20412 getCLID(en.mob.HauntedArmor) → I32

Bindings

  • static f@20414 __constructor__(en.mob.HauntedArmor, pr.Level, I32, I32, I32, I32, Bool) → Void
  • static f@20413 create(pr.Level, I32, I32, I32, I32, Bool) → en.mob.HauntedArmor