ui.WorldMap
ui.WorldMap
Fields
| Name | Type | |
|---|---|---|
curLevel | pr.Level | |
container | h2d.Layers | |
curSelect | Virtual[column, row, special] | |
baseSelect | Virtual[column, row, special] | |
lineContainer | h2d.Object | |
specialFrameContainer | h2d.Object | |
currentPathContainer | h2d.Object | |
dlcLock | h2d.Object | |
dlcLockIcon | libs.heaps.slib.HSprite | |
levels | hl.types.ArrayObj | |
levelObjects | hl.types.ArrayObj | |
specialLevelObjects | hl.types.ArrayObj | |
scale | F64 | |
totalSize | Virtual[height, width] | |
| static | _columnGap | I32 |
| static | _baseX | I32 |
| static | _rowGap | I32 |
| static | _colOffsetY | I32 |
| static | _bezierOffset | I32 |
| static | _bezierSteps | I32 |
| static | canLevelBeDisplayed | Fun |
Protos
f@3330get_levelLinks(ui.WorldMap) → hl.types.ArrayObjf@3331getCurrentPath(ui.WorldMap) → hl.types.ArrayObjf@3332get_bannerWidth(ui.WorldMap) → I32f@3333get_bannerHeight(ui.WorldMap) → I32f@3334get_columnGap(ui.WorldMap) → I32f@3335get_baseX(ui.WorldMap) → I32f@3336get_rowGap(ui.WorldMap) → I32f@3337get_colOffsetY(ui.WorldMap) → I32f@3338get_bezierOffset(ui.WorldMap) → I32f@3339get_bezierSteps(ui.WorldMap) → I32f@3340getSelectionDLCIfLocked(ui.WorldMap) → tool.DLCIdf@3341changeSelection(ui.WorldMap, Direction) → Voidf@3342onValidate(ui.WorldMap) → Voidf@3343getObjectVpX(ui.WorldMap, h2d.Object, F64, I32) → I32f@3344getObjectVpY(ui.WorldMap, h2d.Object, F64, I32) → I32f@3345isLevelVisible(ui.WorldMap, String) → Boolf@3346drawLevel(ui.WorldMap, ui.LevelCard, I32, I32, Bool) → h2d.Objectf@3347addChildIcon(ui.WorldMap, h2d.Object, h2d.Tile) → Voidf@3348drawLine(ui.WorldMap, F64, F64, F64, F64, h2d.Object, I32, F64) → Voidf@3349drawConnection(ui.WorldMap, h2d.Object, h2d.Object, h2d.Object, I32, F64) → Voidf@3350bezier(ui.WorldMap, F64, F64, F64, F64) → F64f@3351drawBezier(ui.WorldMap, F64, F64, F64, F64, F64, F64, h2d.Object, I32, F64) → Voidf@3352drawBankCard(ui.WorldMap, Virtual[height, width]) → Virtual[height, width]f@3353drawBankConnections(ui.WorldMap, String) → Voidf@3354getSelectedLevelObject(ui.WorldMap) → h2d.Objectf@3355linkExists(ui.WorldMap, Virtual[from, to]) → Boolf@3356drawConnections(ui.WorldMap) → Voidf@3357drawSpecialConnections(ui.WorldMap, String) → Voidf@3358drawCurrentPath(ui.WorldMap) → Voidf@3359drawLevelCards(ui.WorldMap) → Virtual[height, width]f@3360drawSpecialCards(ui.WorldMap, Virtual[height, width]) → Virtual[height, width]f@3361draw(ui.WorldMap, h2d.Layers, I32, Ref) → Virtual[height, width]
Bindings
- static
f@3368__constructor__(ui.WorldMap, pr.Level) → Void - static
f@3367canLevelBeDisplayed(Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth]) → Bool