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ui.sel.HeadSelector

ui.sel.HeadSelector

Inherits from: ui.sel.GridSelector

Fields

NameType
heroSprlibs.heaps.slib.HSprite
animationTrackshaxe.ds.StringMap
headContainerh2d.Object
headshl.types.ArrayObj
userSkinString
userHeadString
curHeadIdI32
rightFlowHeiI32
rightFlowWidI32
nameTextui.Text
descTextui.Text
hintTextui.Text
lockedSpritelibs.heaps.slib.HSprite

Protos

  • f@26535 get_wid(ui.sel.HeadSelector) → I32
  • f@26536 setControlLabel(ui.sel.HeadSelector) → Void
  • f@26537 pauseGame(ui.sel.HeadSelector) → Void
  • f@26538 initGrid(ui.sel.HeadSelector) → Void
  • f@26539 createHeroSpr(ui.sel.HeadSelector) → Void
  • f@26540 createHeroHead(ui.sel.HeadSelector, Virtual[atlas, glowData, item, particleEffects, properties]) → tool.HeroHead
  • f@26541 initRightFlow(ui.sel.HeadSelector) → Void
  • f@26542 isEntryLocked(ui.sel.HeadSelector, I32) → Bool
  • f@26543 isEntryIncompatible(ui.sel.HeadSelector, I32) → Bool
  • f@26544 getIconBmp(ui.sel.HeadSelector, I32, h2d.Object) → h2d.Object
  • f@26545 setHeadVisibility(ui.sel.HeadSelector, Virtual[head, id], Bool) → Void
  • f@26546 beforeUpdateSelection(ui.sel.HeadSelector) → Void
  • f@26547 updateRightFlow(ui.sel.HeadSelector) → Void
  • f@26548 getTitleText(ui.sel.HeadSelector) → String
  • f@26549 onResize(ui.sel.HeadSelector) → Void
  • f@26550 updateTextsPosition(ui.sel.HeadSelector, Ref) → Void
  • f@26551 onValidate(ui.sel.HeadSelector) → Void
  • f@26552 close(ui.sel.HeadSelector) → Void
  • f@26553 getHeadX(ui.sel.HeadSelector) → F64
  • f@26554 getHeadY(ui.sel.HeadSelector) → F64
  • f@26555 postUpdate(ui.sel.HeadSelector) → Void

Bindings

  • static f@26556 __constructor__(ui.sel.HeadSelector) → Void