h3d.shader.Blur
h3d.shader.Blur
Inherits from: h3d.shader.ScreenShader
Fields
| Name | Type | |
|---|---|---|
cameraInverseViewProj__ | h3d.Matrix | |
texture__ | h3d.mat.Texture | |
depthTexture__ | h3d.mat.Texture | |
Quality__ | I32 | |
isDepth__ | Bool | |
values__ | hl.types.ArrayBytes_Float | |
offsets__ | hl.types.ArrayBytes_Float | |
pixel__ | h3d.Vector | |
hasFixedColor__ | Bool | |
smoothFixedColor__ | Bool | |
fixedColor__ | h3d.Vector | |
isDepthDependant__ | Bool | |
hasNormal__ | Bool | |
normalTexture__ | h3d.mat.Texture | |
isCube__ | Bool | |
cubeTexture__ | h3d.mat.Texture | |
cubeDir__ | h3d.Matrix | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@30860updateConstants(h3d.shader.Blur, hxsl.Globals) → Voidf@30861getParamValue(h3d.shader.Blur, I32) → Dynf@30862getParamFloatValue(h3d.shader.Blur, I32) → F64
Bindings
- static
f@30863__constructor__(h3d.shader.Blur) → Void