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h3d.shader.Blur

h3d.shader.Blur

Inherits from: h3d.shader.ScreenShader

Fields

NameType
cameraInverseViewProj__h3d.Matrix
texture__h3d.mat.Texture
depthTexture__h3d.mat.Texture
Quality__I32
isDepth__Bool
values__hl.types.ArrayBytes_Float
offsets__hl.types.ArrayBytes_Float
pixel__h3d.Vector
hasFixedColor__Bool
smoothFixedColor__Bool
fixedColor__h3d.Vector
isDepthDependant__Bool
hasNormal__Bool
normalTexture__h3d.mat.Texture
isCube__Bool
cubeTexture__h3d.mat.Texture
cubeDir__h3d.Matrix
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@30860 updateConstants(h3d.shader.Blur, hxsl.Globals) → Void
  • f@30861 getParamValue(h3d.shader.Blur, I32) → Dyn
  • f@30862 getParamFloatValue(h3d.shader.Blur, I32) → F64

Bindings

  • static f@30863 __constructor__(h3d.shader.Blur) → Void