ui.sel.ItemSelector
ui.sel.ItemSelector
Inherits from: ui.sel.GridSelector
Fields
| Name | Type | |
|---|---|---|
groups | hl.types.ArrayBytes_Int | |
items | hl.types.ArrayObj | |
itemDesc | ui.NewItemDesc | |
chosenItem | String | |
validateCb | Fun |
Protos
f@25068get_wid(ui.sel.ItemSelector) → I32f@25069initGrid(ui.sel.ItemSelector) → Voidf@25070itemIsFiltered(ui.sel.ItemSelector, Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]) → Boolf@25071initRightFlow(ui.sel.ItemSelector) → Voidf@25072isEntryLocked(ui.sel.ItemSelector, I32) → Boolf@25073getIconBmp(ui.sel.ItemSelector, I32, h2d.Object) → h2d.Objectf@25074updateRightFlow(ui.sel.ItemSelector) → Voidf@25075getInventItem(ui.sel.ItemSelector) → tool.InventItemf@25076getTitleText(ui.sel.ItemSelector) → Stringf@25077itemFromEntry(ui.sel.ItemSelector, Virtual[cx, cy, f, i, isLocked, sectionIdx]) → Stringf@25078onResize(ui.sel.ItemSelector) → Voidf@25079onValidate(ui.sel.ItemSelector) → Void
Bindings
- static
f@25080__constructor__(ui.sel.ItemSelector, hl.types.ArrayBytes_Int, Fun) → Void