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en.CrossEntity

en.CrossEntity

Inherits from: Entity

Fields

NameType
weapontool.weap.Cross
itemtool.InventItem
infosVirtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]
isReturningBool
targetXF64
counterI32
registerBeginCounterI32
stayBeginCounterI32
returnBeginCounterI32
attackDatatool.atk.AttackData
initDirI32
activeBool
registeringBool
registeredPoshl.types.ArrayBytes_Float
fakeCrosseshl.types.ArrayObj
staticNB_ONIONI32
staticDELAY_COUNTERI32
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@18653 get_currentRegisterLength(en.CrossEntity) → I32
  • f@18654 initFakeCross(en.CrossEntity, I32) → Void
  • f@18655 get_targetSprPosY(en.CrossEntity) → F64
  • f@18656 shouldSave(en.CrossEntity) → Bool
  • f@18657 initSprite(en.CrossEntity, libs.heaps.slib.SpriteLib, String, Null, Null, Null, Null, Null, h3d.mat.Texture) → Void
  • f@18658 initGfx(en.CrossEntity) → Void
  • f@18659 canApplyRepelling(en.CrossEntity) → Bool
  • f@18660 onOutOfGameChange(en.CrossEntity) → Void
  • f@18661 onLeaveMap(en.CrossEntity) → Void
  • f@18662 onTouchWall(en.CrossEntity, I32) → Void
  • f@18663 onCooldownEnd(en.CrossEntity, String, I32) → Void
  • f@18664 inAccelerationRegion(en.CrossEntity) → Bool
  • f@18665 accelerate(en.CrossEntity) → Void
  • f@18666 fixedUpdate(en.CrossEntity) → Void
  • f@18667 postUpdate(en.CrossEntity) → Void
  • f@18668 onDie(en.CrossEntity) → Void
  • f@18669 beginRegistering(en.CrossEntity) → Void
  • f@18670 beginStay(en.CrossEntity) → Void
  • f@18671 beginReturn(en.CrossEntity) → Void
  • f@18672 onTouch(en.CrossEntity, Entity) → Void
  • f@18673 retrieve(en.CrossEntity) → Void
  • f@18674 onTouchOpponent(en.CrossEntity, Entity) → Void
  • f@18675 getCLID(en.CrossEntity) → I32
  • f@18676 getEntityCLIDS(en.CrossEntity) → hl.types.ArrayBytes_Int

Bindings

  • static f@18652 __constructor__(en.CrossEntity, Entity, tool.weap.Cross, tool.InventItem, F64, F64, I32) → Void