level.disp.Greenhouse
level.disp.Greenhouse
Inherits from: level.DynamicBiomeDisp
Fields
| Name | Type | |
|---|---|---|
fogs | hl.types.ArrayObj | |
glowShader | shader.GlowKey | |
groupAlpha | libs.heaps.StaticGeometryGroup | |
horizonCY | I32 | |
horizonY | F64 | |
centerX | F64 | |
surfaceDeck | libs.RandList | |
undergroundDeck | libs.RandList |
Protos
f@33097computeHorizonY(level.disp.Greenhouse) → Voidf@33098render(level.disp.Greenhouse) → Voidf@33099onDispose(level.disp.Greenhouse) → Voidf@33100isInGreenhouse(level.disp.Greenhouse, level.Room) → Boolf@33101decorateLevel(level.disp.Greenhouse) → Voidf@33102renderFrontCorner(level.disp.Greenhouse, libs.tilemap.CornerType, I32, I32, I32, I32, Bool) → Voidf@33103addFlask(level.disp.Greenhouse, String, F64, F64, Ref, Ref, Null) → Voidf@33104decorateRoom(level.disp.Greenhouse, level.Room) → Voidf@33105placeWindowsInRect(level.disp.Greenhouse, libs.tilemap.Rectangle, I32, String, I32, String, I32, String, I32) → Boolf@33106placeWindow(level.disp.Greenhouse, I32, I32, I32, I32, String, I32, String, I32, String, I32) → Voidf@33107generateParallax(level.disp.Greenhouse, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Parallaxf@33108generateParallaxGroup(level.disp.Greenhouse, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → ParallaxGroupf@33109renderParallax(level.disp.Greenhouse, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], String) → Voidf@33110initJunkDecks(level.disp.Greenhouse) → Voidf@33111addJunk(level.disp.Greenhouse, level.DecoZone) → Voidf@33112addJunkInFloorZone(level.disp.Greenhouse, level.DecoZone, F64, libs.RandList) → Voidf@33113getBlendRatioAt(level.disp.Greenhouse, F64, F64) → F64f@33114heroLightUpdate(level.disp.Greenhouse) → Voidf@33115postUpdate(level.disp.Greenhouse) → Void
Bindings
- static
f@33096__constructor__(level.disp.Greenhouse, pr.Level, level.LevelMap, String, String) → Void