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_Data.Level_mobs_Impl_

_Data.Level_mobs_Impl_

Fields

NameType
staticget_mobFun
staticget_requiredLevelFun

Protos

No protos.

Bindings

  • static f@6747 get_requiredLevel(Virtual[maxCombatRoomsBefore, maxDifficulty, maxSpawn, minCombatRoomsBefore, minDifficulty, mob, packSize, props, quantityFactor, requiredDepth, requiredLevel, singleRoom, singleRoomRatio, spawnWith]) → Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth]
  • static f@6746 get_mob(Virtual[maxCombatRoomsBefore, maxDifficulty, maxSpawn, minCombatRoomsBefore, minDifficulty, mob, packSize, props, quantityFactor, requiredDepth, requiredLevel, singleRoom, singleRoomRatio, spawnWith]) → Virtual[active, blueprints, canBeElite, colorSwaps, dlc, flesh1, flesh2, genTags, glowInnerColor, glowOuterColor, group, icon, id, index, life, maxPerPlatform, maxPerRoom, metaItems, minPfHeight, minPfSize, mobTags, name, newSkill, particles, pfCost, props, score, skill, volteDelay, weight]