_Data.Level_mobs_Impl_
_Data.Level_mobs_Impl_
Fields
| Name | Type | |
|---|---|---|
| static | get_mob | Fun |
| static | get_requiredLevel | Fun |
Protos
No protos.
Bindings
- static
f@6747get_requiredLevel(Virtual[maxCombatRoomsBefore, maxDifficulty, maxSpawn, minCombatRoomsBefore, minDifficulty, mob, packSize, props, quantityFactor, requiredDepth, requiredLevel, singleRoom, singleRoomRatio, spawnWith]) → Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth] - static
f@6746get_mob(Virtual[maxCombatRoomsBefore, maxDifficulty, maxSpawn, minCombatRoomsBefore, minDifficulty, mob, packSize, props, quantityFactor, requiredDepth, requiredLevel, singleRoom, singleRoomRatio, spawnWith]) → Virtual[active, blueprints, canBeElite, colorSwaps, dlc, flesh1, flesh2, genTags, glowInnerColor, glowOuterColor, group, icon, id, index, life, maxPerPlatform, maxPerRoom, metaItems, minPfHeight, minPfSize, mobTags, name, newSkill, particles, pfCost, props, score, skill, volteDelay, weight]