h3d.pass._CubeCopy.CubeCopyShader
h3d.pass._CubeCopy.CubeCopyShader
Inherits from: h3d.shader.ScreenShader
Fields
| Name | Type | |
|---|---|---|
texture__ | h3d.mat.Texture | |
mat__ | h3d.Matrix | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@30879updateConstants(h3d.pass._CubeCopy.CubeCopyShader, hxsl.Globals) → Voidf@30880getParamValue(h3d.pass._CubeCopy.CubeCopyShader, I32) → Dynf@30881getParamFloatValue(h3d.pass._CubeCopy.CubeCopyShader, I32) → F64
Bindings
- static
f@30878__constructor__(h3d.pass._CubeCopy.CubeCopyShader) → Void