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h3d.pass._CubeCopy.CubeCopyShader

h3d.pass._CubeCopy.CubeCopyShader

Inherits from: h3d.shader.ScreenShader

Fields

NameType
texture__h3d.mat.Texture
mat__h3d.Matrix
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@30879 updateConstants(h3d.pass._CubeCopy.CubeCopyShader, hxsl.Globals) → Void
  • f@30880 getParamValue(h3d.pass._CubeCopy.CubeCopyShader, I32) → Dyn
  • f@30881 getParamFloatValue(h3d.pass._CubeCopy.CubeCopyShader, I32) → F64

Bindings

  • static f@30878 __constructor__(h3d.pass._CubeCopy.CubeCopyShader) → Void