Skip to content

en.inter.TrainingWeaponSpawner

en.inter.TrainingWeaponSpawner

Inherits from: en.Interactive

Fields

NameType
isActivatedBool
spawnHeightI32
tierString
colorI32
spawnedItemshl.types.ArrayObj
maxItemSpawnedI32
baseSeedI32
rseedlibs.Rand
staticlootGenlevel.LootGen
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@25044 get_training(en.inter.TrainingWeaponSpawner) → tool.training.TrainingMode
  • f@25045 get_weaponLevel(en.inter.TrainingWeaponSpawner) → I32
  • f@25046 set_weaponLevel(en.inter.TrainingWeaponSpawner, I32) → I32
  • f@25047 get_weaponQuality(en.inter.TrainingWeaponSpawner) → I32
  • f@25048 set_weaponQuality(en.inter.TrainingWeaponSpawner, I32) → I32
  • f@25049 get_weaponColorless(en.inter.TrainingWeaponSpawner) → Bool
  • f@25050 set_weaponColorless(en.inter.TrainingWeaponSpawner, Bool) → Bool
  • f@25051 get_weaponLegendary(en.inter.TrainingWeaponSpawner) → Bool
  • f@25052 set_weaponLegendary(en.inter.TrainingWeaponSpawner, Bool) → Bool
  • f@25053 init(en.inter.TrainingWeaponSpawner) → Void
  • f@25054 postUpdate(en.inter.TrainingWeaponSpawner) → Void
  • f@25055 initGfx(en.inter.TrainingWeaponSpawner) → Void
  • f@25056 canBeActivated(en.inter.TrainingWeaponSpawner, en.Hero) → Bool
  • f@25057 onFocus(en.inter.TrainingWeaponSpawner) → Void
  • f@25058 disable(en.inter.TrainingWeaponSpawner) → Void
  • f@25059 enable(en.inter.TrainingWeaponSpawner) → Void
  • f@25060 onActivate(en.inter.TrainingWeaponSpawner, en.Hero, Bool) → Void
  • f@25061 flush(en.inter.TrainingWeaponSpawner) → Void
  • f@25062 spawnItem(en.inter.TrainingWeaponSpawner, String) → Void
  • f@25063 onSpawnItem(en.inter.TrainingWeaponSpawner) → Void
  • f@25064 getEntityCLIDS(en.inter.TrainingWeaponSpawner) → hl.types.ArrayBytes_Int
  • f@25065 getCLID(en.inter.TrainingWeaponSpawner) → I32
  • f@25066 unserializeInit(en.inter.TrainingWeaponSpawner) → Void
  • f@25067 unserialize(en.inter.TrainingWeaponSpawner, hxbit.Serializer) → Void

Bindings

  • static f@25043 __constructor__(en.inter.TrainingWeaponSpawner, pr.Level, I32, I32, I32, String, Ref) → Void