ui.LevelCard
ui.LevelCard
Fields
| Name | Type | |
|---|---|---|
level | Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth] | |
id | String | |
name | String | |
levelLogoBitmap | h2d.Bitmap | |
| static | CARD_MAX_WIDTH | I32 |
| static | CARD_MAX_HEIGHT | I32 |
| static | scaleFrame | Fun |
Protos
f@3362getFrame(ui.LevelCard, I32, I32, Bool) → libs.heaps.slib.HSpritef@3363getLevelCardObject(ui.LevelCard, I32, I32, F64, Bool, Bool) → h2d.Objectf@3364getLevelLogo(ui.LevelCard) → h2d.Bitmap
Bindings
- static
f@3366__constructor__(ui.LevelCard, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], h2d.Tile) → Void - static
f@3365scaleFrame(libs.heaps.slib.HSprite, I32, I32) → Void