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ui.LevelCard

ui.LevelCard

Fields

NameType
levelVirtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth]
idString
nameString
levelLogoBitmaph2d.Bitmap
staticCARD_MAX_WIDTHI32
staticCARD_MAX_HEIGHTI32
staticscaleFrameFun

Protos

  • f@3362 getFrame(ui.LevelCard, I32, I32, Bool) → libs.heaps.slib.HSprite
  • f@3363 getLevelCardObject(ui.LevelCard, I32, I32, F64, Bool, Bool) → h2d.Object
  • f@3364 getLevelLogo(ui.LevelCard) → h2d.Bitmap

Bindings

  • static f@3366 __constructor__(ui.LevelCard, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], h2d.Tile) → Void
  • static f@3365 scaleFrame(libs.heaps.slib.HSprite, I32, I32) → Void