level.struct.PrisonStart
level.struct.PrisonStart
Inherits from: level.LevelStruct
Fields
| Name | Type | |
|---|---|---|
ldTool | Bool | |
friendLoreRoomGenerated | Bool |
Protos
f@32211buildMainRooms(level.struct.PrisonStart) → level.RoomNodef@32212buildPrisonHUBZDoor(level.struct.PrisonStart) → Voidf@32213buildSecondaryRooms(level.struct.PrisonStart) → Voidf@32214buildTriggeredDoors(level.struct.PrisonStart, hl.types.ArrayObj) → Voidf@32215addTeleports(level.struct.PrisonStart) → Voidf@32216finalize(level.struct.PrisonStart) → Voidf@32217allowLoreRoomBefore(level.struct.PrisonStart, level.RoomNode) → Boolf@32218removeEliteRoomBefore(level.struct.PrisonStart, level.RoomNode) → Boolf@32219canGenerateThisLoreRoom(level.struct.PrisonStart, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode]) → Boolf@32220buildLoreRooms(level.struct.PrisonStart) → Voidf@32221buildEssentialLoreRooms(level.struct.PrisonStart) → Void
Bindings
- static
f@32222__constructor__(level.struct.PrisonStart, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void