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level.struct.PrisonStart

level.struct.PrisonStart

Inherits from: level.LevelStruct

Fields

NameType
ldToolBool
friendLoreRoomGeneratedBool

Protos

  • f@32211 buildMainRooms(level.struct.PrisonStart) → level.RoomNode
  • f@32212 buildPrisonHUBZDoor(level.struct.PrisonStart) → Void
  • f@32213 buildSecondaryRooms(level.struct.PrisonStart) → Void
  • f@32214 buildTriggeredDoors(level.struct.PrisonStart, hl.types.ArrayObj) → Void
  • f@32215 addTeleports(level.struct.PrisonStart) → Void
  • f@32216 finalize(level.struct.PrisonStart) → Void
  • f@32217 allowLoreRoomBefore(level.struct.PrisonStart, level.RoomNode) → Bool
  • f@32218 removeEliteRoomBefore(level.struct.PrisonStart, level.RoomNode) → Bool
  • f@32219 canGenerateThisLoreRoom(level.struct.PrisonStart, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode]) → Bool
  • f@32220 buildLoreRooms(level.struct.PrisonStart) → Void
  • f@32221 buildEssentialLoreRooms(level.struct.PrisonStart) → Void

Bindings

  • static f@32222 __constructor__(level.struct.PrisonStart, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void