level.disp.Distillery
level.disp.Distillery
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
glowShader | shader.GlowKey | |
bgGlowShader | shader.GlowKey | |
pshhtMachines | hl.types.ArrayObj | |
sbDisplaceFx | libs.heaps.slib.HSpriteBatch | |
sbEmberFx | libs.heaps.slib.HSpriteBatch | |
sbLampFx | libs.heaps.slib.HSpriteBatch | |
groupArchesAdd | libs.heaps.StaticGeometryGroup | |
groupMiddleAdd | libs.heaps.StaticGeometryGroup | |
groupFrontAdd | libs.heaps.StaticGeometryGroup | |
godRays | hl.types.ArrayObj | |
archInfo | hl.types.ArrayObj | |
zones | hl.types.ArrayObj | |
archSetFlags | I32 | |
archAbortFlags | I32 | |
incrFront | F64 | |
incrMiddle | F64 |
Protos
f@32960getStampWallThreshold(level.disp.Distillery) → F64f@32961decorateRoom(level.disp.Distillery, level.Room) → Voidf@32962decorateLevel(level.disp.Distillery) → Voidf@32963addFloorWallJunks(level.disp.Distillery) → Voidf@32964getRandomFittingTile(level.disp.Distillery, I32, I32, hl.types.ArrayObj) → h2d.Tilef@32965parsePlatform(level.disp.Distillery, I32, I32, I32, I32, I32) → Voidf@32966selectArch(level.disp.Distillery, I32, I32) → Virtual[frame, h, w]f@32967drawArches(level.disp.Distillery, I32, I32, I32, I32) → Voidf@32968canStampOn(level.disp.Distillery, I32) → Boolf@32969renderBackWalls(level.disp.Distillery) → Voidf@32970addLamp(level.disp.Distillery, F64, F64, Ref) → Voidf@32971archParallaxCallback(level.disp.Distillery, I32, I32, I32, I32, F64, F64, F64, F64) → Voidf@32972renderFrontCorner(level.disp.Distillery, libs.tilemap.CornerType, I32, I32, I32, I32, Bool) → Voidf@32973addFXLight(level.disp.Distillery, String, I32, F64, F64, F64, F64, Ref) → Voidf@32974onAddFloorJunk(level.disp.Distillery, Virtual[id, name, once, tile], F64, F64, I32, I32, I32, I32) → Voidf@32975onAddWallJunk(level.disp.Distillery, Virtual[id, name, once, tile], F64, F64, I32, I32, I32, I32) → Voidf@32976updateBiomeFx(level.disp.Distillery) → Voidf@32977addSuspendedBottle(level.disp.Distillery, I32, I32, I32, Ref) → Voidf@32978render(level.disp.Distillery) → Voidf@32979postUpdate(level.disp.Distillery) → Voidf@32980addGodRays(level.disp.Distillery, I32, I32, I32, I32) → Voidf@32981onDispose(level.disp.Distillery) → Void
Bindings
- static
f@32959__constructor__(level.disp.Distillery, pr.Level, level.LevelMap) → Void