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hxd.SceneEvents

hxd.SceneEvents

Fields

NameType
windowhxd.Window
sceneshl.types.ArrayObj
currentOverVirtual[handleEvent, getInteractiveScene]
currentFocusVirtual[handleEvent, getInteractiveScene]
pendingEventshl.types.ArrayObj
pushListhl.types.ArrayObj
currentDragVirtual[f, onCancel, ref]
mouseXF64
mouseYF64
lastTouchI32
focusLosthxd.Event
checkPoshxd.Event
onOuthxd.Event
isOutBool

Protos

  • f@2782 onRemove(hxd.SceneEvents, Virtual[handleEvent, getInteractiveScene]) → Void
  • f@2783 addScene(hxd.SceneEvents, Virtual[setEvents, isInteractiveVisible, handleEvent, dispatchListeners, dispatchEvent], Null) → Void
  • f@2784 focus(hxd.SceneEvents, Virtual[handleEvent, getInteractiveScene]) → Void
  • f@2785 blur(hxd.SceneEvents) → Void
  • f@2786 checkFocus(hxd.SceneEvents) → Void
  • f@2787 emitEvent(hxd.SceneEvents, hxd.Event) → Void
  • f@2788 checkEvents(hxd.SceneEvents) → Void
  • f@2789 startDrag(hxd.SceneEvents, Fun, Fun, hxd.Event) → Void
  • f@2790 stopDrag(hxd.SceneEvents) → Void
  • f@2791 onEvent(hxd.SceneEvents, hxd.Event) → Void
  • f@2792 dispatchListeners(hxd.SceneEvents, hxd.Event) → Void

Bindings

  • static f@2793 __constructor__(hxd.SceneEvents, hxd.Window) → Void