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h3d.impl.TextureCache

h3d.impl.TextureCache

Fields

NameType
cachehl.types.ArrayObj
positionI32
defaultDepthBufferh3d.mat.DepthBuffer
ctxh3d.impl.RenderContext
defaultFormathxd.PixelFormat

Protos

  • f@2836 begin(h3d.impl.TextureCache) → Void
  • f@2837 allocTarget(h3d.impl.TextureCache, String, I32, I32, Ref, hxd.PixelFormat, hl.types.ArrayObj) → h3d.mat.Texture
  • f@2838 dispose(h3d.impl.TextureCache) → Void

Bindings

  • static f@2839 __constructor__(h3d.impl.TextureCache, h3d.impl.RenderContext) → Void