en.mob.AggressiveZombie
en.mob.AggressiveZombie
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
jumpHit | tool.Area | |
swapSkill | tool.skill.OldSkill | |
oldDir | I32 | |
lastFrame | I32 | |
| static | METAL_LEG_HIT_FRAME | I32 |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@19493initGfx(en.mob.AggressiveZombie) → Voidf@19494setElite(en.mob.AggressiveZombie, Bool) → Voidf@19495initSkills(en.mob.AggressiveZombie) → Voidf@19496canBeHitBy(en.mob.AggressiveZombie, Entity) → Boolf@19497onLand(en.mob.AggressiveZombie, F64) → Voidf@19498getMoveSpeedMul(en.mob.AggressiveZombie) → F64f@19499isMovingAtWalkSpeed(en.mob.AggressiveZombie) → Boolf@19500postUpdate(en.mob.AggressiveZombie) → Voidf@19501aiLocked(en.mob.AggressiveZombie) → Boolf@19502stopEverything(en.mob.AggressiveZombie) → Voidf@19503stopJumping(en.mob.AggressiveZombie) → Voidf@19504fixedUpdate(en.mob.AggressiveZombie) → Voidf@19505getEntityCLIDS(en.mob.AggressiveZombie) → hl.types.ArrayBytes_Intf@19506getCLID(en.mob.AggressiveZombie) → I32f@19507serialize(en.mob.AggressiveZombie, hxbit.Serializer) → Voidf@19508getSerializeSchema(en.mob.AggressiveZombie) → hxbit.Schemaf@19509unserializeInit(en.mob.AggressiveZombie) → Voidf@19510unserialize(en.mob.AggressiveZombie, hxbit.Serializer) → Void
Bindings
- static
f@19512__constructor__(en.mob.AggressiveZombie, pr.Level, I32, I32, I32, I32) → Void - static
f@19511create(pr.Level, I32, I32, I32, I32) → en.mob.AggressiveZombie