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en.mob.AggressiveZombie

en.mob.AggressiveZombie

Inherits from: en.Mob

Fields

NameType
jumpHittool.Area
swapSkilltool.skill.OldSkill
oldDirI32
lastFrameI32
staticMETAL_LEG_HIT_FRAMEI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@19493 initGfx(en.mob.AggressiveZombie) → Void
  • f@19494 setElite(en.mob.AggressiveZombie, Bool) → Void
  • f@19495 initSkills(en.mob.AggressiveZombie) → Void
  • f@19496 canBeHitBy(en.mob.AggressiveZombie, Entity) → Bool
  • f@19497 onLand(en.mob.AggressiveZombie, F64) → Void
  • f@19498 getMoveSpeedMul(en.mob.AggressiveZombie) → F64
  • f@19499 isMovingAtWalkSpeed(en.mob.AggressiveZombie) → Bool
  • f@19500 postUpdate(en.mob.AggressiveZombie) → Void
  • f@19501 aiLocked(en.mob.AggressiveZombie) → Bool
  • f@19502 stopEverything(en.mob.AggressiveZombie) → Void
  • f@19503 stopJumping(en.mob.AggressiveZombie) → Void
  • f@19504 fixedUpdate(en.mob.AggressiveZombie) → Void
  • f@19505 getEntityCLIDS(en.mob.AggressiveZombie) → hl.types.ArrayBytes_Int
  • f@19506 getCLID(en.mob.AggressiveZombie) → I32
  • f@19507 serialize(en.mob.AggressiveZombie, hxbit.Serializer) → Void
  • f@19508 getSerializeSchema(en.mob.AggressiveZombie) → hxbit.Schema
  • f@19509 unserializeInit(en.mob.AggressiveZombie) → Void
  • f@19510 unserialize(en.mob.AggressiveZombie, hxbit.Serializer) → Void

Bindings

  • static f@19512 __constructor__(en.mob.AggressiveZombie, pr.Level, I32, I32, I32, I32) → Void
  • static f@19511 create(pr.Level, I32, I32, I32, I32) → en.mob.AggressiveZombie