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tool.weap.SkulBone

tool.weap.SkulBone

Inherits from: tool.Weapon

Fields

NameType
secondAttackHitBool
curWhirlwindAttackCounterI32
whirlwindDelayBetweenAttacksF64

Protos

  • f@35770 initSkill(tool.weap.SkulBone, I32, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease], tool.WeaponSkill) → Void
  • f@35771 onBeforeCurSkillPrepare(tool.weap.SkulBone) → Void
  • f@35772 launchWhirlwindAttack(tool.weap.SkulBone) → Void
  • f@35773 updateWhirlwindAttack(tool.weap.SkulBone, F64) → Void
  • f@35774 onExecute(tool.weap.SkulBone) → Bool
  • f@35775 playAttack(tool.weap.SkulBone) → Bool
  • f@35776 playWhirlwindIntermediateAttack(tool.weap.SkulBone) → Void
  • f@35777 hitFromWeapon(tool.weap.SkulBone, Entity, Ref) → Void
  • f@35778 addWhirlwindDur(tool.weap.SkulBone, F64) → Void

Bindings

  • static f@35779 __constructor__(tool.weap.SkulBone, en.Hero, tool.InventItem) → Void