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shader.LightningMask

shader.LightningMask

Inherits from: h3d.shader.ScreenShader

Fields

NameType
texture__h3d.mat.Texture
mask__h3d.mat.Texture
lightPos__h3d.Vector
effectIntensity__F64
step__F64
rimLightIntensity__F64
shadowIntensity__F64
bgLight__F64
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@33787 updateConstants(shader.LightningMask, hxsl.Globals) → Void
  • f@33788 getParamValue(shader.LightningMask, I32) → Dyn
  • f@33789 getParamFloatValue(shader.LightningMask, I32) → F64

Bindings

  • static f@33790 __constructor__(shader.LightningMask) → Void