shader.LightningMask
shader.LightningMask
Inherits from: h3d.shader.ScreenShader
Fields
| Name | Type | |
|---|---|---|
texture__ | h3d.mat.Texture | |
mask__ | h3d.mat.Texture | |
lightPos__ | h3d.Vector | |
effectIntensity__ | F64 | |
step__ | F64 | |
rimLightIntensity__ | F64 | |
shadowIntensity__ | F64 | |
bgLight__ | F64 | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@33787updateConstants(shader.LightningMask, hxsl.Globals) → Voidf@33788getParamValue(shader.LightningMask, I32) → Dynf@33789getParamFloatValue(shader.LightningMask, I32) → F64
Bindings
- static
f@33790__constructor__(shader.LightningMask) → Void