pr.ts.DlcPTitleScreenBg
pr.ts.DlcPTitleScreenBg
Inherits from: pr.TitleScreenBgBase
Fields
| Name | Type | |
|---|---|---|
gameOverVersion | Bool | |
sb_fxSmoke | libs.heaps.slib.HSpriteBatch | |
sb_frontGrass | libs.heaps.slib.HSpriteBatch | |
sb_bats | libs.heaps.slib.HSpriteBatch | |
layer | h2d.Layers | |
frontRock | libs.heaps.slib.HSprite | |
pineTreeFront1 | libs.heaps.slib.HSprite | |
pineTreeFront2 | libs.heaps.slib.HSprite | |
pineTreeFront3 | libs.heaps.slib.HSprite | |
pineTreeMid1 | libs.heaps.slib.HSprite | |
pineTreeMid2 | libs.heaps.slib.HSprite | |
pineTreeBack1 | libs.heaps.slib.HSprite | |
lightWindow | libs.heaps.slib.HSprite | |
castle | libs.heaps.slib.HSprite | |
mountainBG | libs.heaps.slib.HSprite | |
lowCloudsBack | libs.heaps.slib.HSprite | |
lowCloudsFront | libs.heaps.slib.HSprite | |
topClouds | libs.heaps.slib.HSprite | |
windInfluenceObj | hl.types.ArrayObj | |
birds | hl.types.ArrayObj | |
grass | hl.types.ArrayObj |
Protos
f@14019initTitleScreen(pr.ts.DlcPTitleScreenBg) → Voidf@14020makeBird(pr.ts.DlcPTitleScreenBg, String, I32) → libs.heaps.slib.HSpritef@14021reset(pr.ts.DlcPTitleScreenBg) → Voidf@14022updateTitleScreen(pr.ts.DlcPTitleScreenBg) → Voidf@14023blur(pr.ts.DlcPTitleScreenBg, Ref, Ref) → Voidf@14024unblur(pr.ts.DlcPTitleScreenBg) → Voidf@14025onDispose(pr.ts.DlcPTitleScreenBg) → Voidf@14026doBatWave(pr.ts.DlcPTitleScreenBg) → Voidf@14027createBatPack(pr.ts.DlcPTitleScreenBg, F64, F64, I32) → Voidf@14028addBat(pr.ts.DlcPTitleScreenBg, I32, F64, F64, I32, F64, F64) → Voidf@14029addFx(pr.ts.DlcPTitleScreenBg) → Voidf@14030fogFx(pr.ts.DlcPTitleScreenBg) → Voidf@14031godLights(pr.ts.DlcPTitleScreenBg) → Voidf@14032dustFx(pr.ts.DlcPTitleScreenBg) → Voidf@14033dustParticlesFX(pr.ts.DlcPTitleScreenBg, I32, F64, I32, F64) → Void
Bindings
- static
f@14034__constructor__(pr.ts.DlcPTitleScreenBg, h2d.Object, libs.heaps.slib.SpriteLib, Ref) → Void