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pr.ts.DlcPTitleScreenBg

pr.ts.DlcPTitleScreenBg

Inherits from: pr.TitleScreenBgBase

Fields

NameType
gameOverVersionBool
sb_fxSmokelibs.heaps.slib.HSpriteBatch
sb_frontGrasslibs.heaps.slib.HSpriteBatch
sb_batslibs.heaps.slib.HSpriteBatch
layerh2d.Layers
frontRocklibs.heaps.slib.HSprite
pineTreeFront1libs.heaps.slib.HSprite
pineTreeFront2libs.heaps.slib.HSprite
pineTreeFront3libs.heaps.slib.HSprite
pineTreeMid1libs.heaps.slib.HSprite
pineTreeMid2libs.heaps.slib.HSprite
pineTreeBack1libs.heaps.slib.HSprite
lightWindowlibs.heaps.slib.HSprite
castlelibs.heaps.slib.HSprite
mountainBGlibs.heaps.slib.HSprite
lowCloudsBacklibs.heaps.slib.HSprite
lowCloudsFrontlibs.heaps.slib.HSprite
topCloudslibs.heaps.slib.HSprite
windInfluenceObjhl.types.ArrayObj
birdshl.types.ArrayObj
grasshl.types.ArrayObj

Protos

  • f@14019 initTitleScreen(pr.ts.DlcPTitleScreenBg) → Void
  • f@14020 makeBird(pr.ts.DlcPTitleScreenBg, String, I32) → libs.heaps.slib.HSprite
  • f@14021 reset(pr.ts.DlcPTitleScreenBg) → Void
  • f@14022 updateTitleScreen(pr.ts.DlcPTitleScreenBg) → Void
  • f@14023 blur(pr.ts.DlcPTitleScreenBg, Ref, Ref) → Void
  • f@14024 unblur(pr.ts.DlcPTitleScreenBg) → Void
  • f@14025 onDispose(pr.ts.DlcPTitleScreenBg) → Void
  • f@14026 doBatWave(pr.ts.DlcPTitleScreenBg) → Void
  • f@14027 createBatPack(pr.ts.DlcPTitleScreenBg, F64, F64, I32) → Void
  • f@14028 addBat(pr.ts.DlcPTitleScreenBg, I32, F64, F64, I32, F64, F64) → Void
  • f@14029 addFx(pr.ts.DlcPTitleScreenBg) → Void
  • f@14030 fogFx(pr.ts.DlcPTitleScreenBg) → Void
  • f@14031 godLights(pr.ts.DlcPTitleScreenBg) → Void
  • f@14032 dustFx(pr.ts.DlcPTitleScreenBg) → Void
  • f@14033 dustParticlesFX(pr.ts.DlcPTitleScreenBg, I32, F64, I32, F64) → Void

Bindings

  • static f@14034 __constructor__(pr.ts.DlcPTitleScreenBg, h2d.Object, libs.heaps.slib.SpriteLib, Ref) → Void