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ui.sel.BossRushStatueSelector

ui.sel.BossRushStatueSelector

Inherits from: ui.sel.GridSelector

Fields

NameType
statueen.deco.BossRushStatue
sectionsCallbackshl.types.ArrayObj
sectionsIconNamehl.types.ArrayObj
architecten.inter.npc.Architect

Protos

  • f@25484 getTitleText(ui.sel.BossRushStatueSelector) → String
  • f@25485 pauseGame(ui.sel.BossRushStatueSelector) → Void
  • f@25486 initGrid(ui.sel.BossRushStatueSelector) → Void
  • f@25487 onValidate(ui.sel.BossRushStatueSelector) → Void
  • f@25488 initEntries(ui.sel.BossRushStatueSelector, I32) → Void
  • f@25489 createNewSectionText(ui.sel.BossRushStatueSelector, h2d.Flow, String) → ui.Text
  • f@25490 getSectionIndex(ui.sel.BossRushStatueSelector, I32) → I32
  • f@25491 isSelected(ui.sel.BossRushStatueSelector, I32) → Bool
  • f@25492 isEntryLocked(ui.sel.BossRushStatueSelector, I32) → Bool
  • f@25493 getIconBmp(ui.sel.BossRushStatueSelector, I32, h2d.Object) → h2d.Object
  • f@25494 beforeUpdateSelection(ui.sel.BossRushStatueSelector) → Void
  • f@25495 updateSelection(ui.sel.BossRushStatueSelector, Ref) → Void
  • f@25496 updateItemBackground(ui.sel.BossRushStatueSelector, I32, I32, Bool, Bool) → Void
  • f@25497 updateBackground(ui.sel.BossRushStatueSelector, libs.heaps.slib.HSprite, Bool, Bool) → Void
  • f@25498 setMainFlowPos(ui.sel.BossRushStatueSelector) → Void
  • f@25499 close(ui.sel.BossRushStatueSelector) → Void

Bindings

  • static f@25500 __constructor__(ui.sel.BossRushStatueSelector, en.inter.npc.Architect) → Void