ui.sel.BossRushStatueSelector
ui.sel.BossRushStatueSelector
Inherits from: ui.sel.GridSelector
Fields
| Name | Type | |
|---|---|---|
statue | en.deco.BossRushStatue | |
sectionsCallbacks | hl.types.ArrayObj | |
sectionsIconName | hl.types.ArrayObj | |
architect | en.inter.npc.Architect |
Protos
f@25484getTitleText(ui.sel.BossRushStatueSelector) → Stringf@25485pauseGame(ui.sel.BossRushStatueSelector) → Voidf@25486initGrid(ui.sel.BossRushStatueSelector) → Voidf@25487onValidate(ui.sel.BossRushStatueSelector) → Voidf@25488initEntries(ui.sel.BossRushStatueSelector, I32) → Voidf@25489createNewSectionText(ui.sel.BossRushStatueSelector, h2d.Flow, String) → ui.Textf@25490getSectionIndex(ui.sel.BossRushStatueSelector, I32) → I32f@25491isSelected(ui.sel.BossRushStatueSelector, I32) → Boolf@25492isEntryLocked(ui.sel.BossRushStatueSelector, I32) → Boolf@25493getIconBmp(ui.sel.BossRushStatueSelector, I32, h2d.Object) → h2d.Objectf@25494beforeUpdateSelection(ui.sel.BossRushStatueSelector) → Voidf@25495updateSelection(ui.sel.BossRushStatueSelector, Ref) → Voidf@25496updateItemBackground(ui.sel.BossRushStatueSelector, I32, I32, Bool, Bool) → Voidf@25497updateBackground(ui.sel.BossRushStatueSelector, libs.heaps.slib.HSprite, Bool, Bool) → Voidf@25498setMainFlowPos(ui.sel.BossRushStatueSelector) → Voidf@25499close(ui.sel.BossRushStatueSelector) → Void
Bindings
- static
f@25500__constructor__(ui.sel.BossRushStatueSelector, en.inter.npc.Architect) → Void