Skip to content

en.mob.boss.giant.Hand

en.mob.boss.giant.Hand

Inherits from: en.mob.boss.giant.HandBase

Fields

NameType
superChargesI32
consecutiveStompCountI32
staticactionDeck1libs.RandDeck
staticactionDeck2libs.RandDeck
staticlastActionen.mob.boss.giant.GHAction
staticN_CONSECUTIVE_STOMPSI32
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@7850 get_idleX(en.mob.boss.giant.Hand) → F64
  • f@7851 get_idleY(en.mob.boss.giant.Hand) → F64
  • f@7852 init(en.mob.boss.giant.Hand) → Void
  • f@7853 getSuperCharges(en.mob.boss.giant.Hand) → I32
  • f@7854 increaseSuperCharge(en.mob.boss.giant.Hand) → I32
  • f@7855 canChoose(en.mob.boss.giant.Hand) → Bool
  • f@7856 canChooseAction(en.mob.boss.giant.Hand, en.mob.boss.giant.GHAction) → Bool
  • f@7857 onRecover(en.mob.boss.giant.Hand) → Void
  • f@7858 chooseAction(en.mob.boss.giant.Hand) → en.mob.boss.giant.GHAction
  • f@7859 onHandLand(en.mob.boss.giant.Hand) → Void
  • f@7860 updateGrounded(en.mob.boss.giant.Hand) → Void
  • f@7861 updateDoubleStomp(en.mob.boss.giant.Hand) → Void
  • f@7862 updateStompHell(en.mob.boss.giant.Hand) → Void
  • f@7863 doIdle(en.mob.boss.giant.Hand) → Void
  • f@7864 setCollisions(en.mob.boss.giant.Hand, Bool) → Void
  • f@7865 tryToPreventDeath(en.mob.boss.giant.Hand, tool.atk.AttackData, F64) → Bool
  • f@7866 doSuperCharge(en.mob.boss.giant.Hand, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], tool.skill.OldMobSkill) → Void
  • f@7867 doBulletHell(en.mob.boss.giant.Hand, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], tool.skill.OldMobSkill) → Void
  • f@7868 doStompHell(en.mob.boss.giant.Hand, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], tool.skill.OldMobSkill) → Void
  • f@7869 startAction(en.mob.boss.giant.Hand, en.mob.boss.giant.GHAction) → Void
  • f@7870 onStompTrackReach(en.mob.boss.giant.Hand) → Void
  • f@7871 interruptSkills(en.mob.boss.giant.Hand) → Void
  • f@7872 getCLID(en.mob.boss.giant.Hand) → I32
  • f@7873 serialize(en.mob.boss.giant.Hand, hxbit.Serializer) → Void
  • f@7874 getSerializeSchema(en.mob.boss.giant.Hand) → hxbit.Schema
  • f@7875 unserialize(en.mob.boss.giant.Hand, hxbit.Serializer) → Void
  • f@7876 getEntityCLIDS(en.mob.boss.giant.Hand) → hl.types.ArrayBytes_Int

Bindings

  • static f@7878 __constructor__(en.mob.boss.giant.Hand, en.mob.boss.Giant, Bool, I32, I32) → Void
  • static f@7877 create(en.mob.boss.Giant, Bool, I32, I32) → en.mob.boss.giant.Hand