en.mob.boss.giant.Hand
en.mob.boss.giant.Hand
Inherits from: en.mob.boss.giant.HandBase
Fields
| Name | Type | |
|---|---|---|
superCharges | I32 | |
consecutiveStompCount | I32 | |
| static | actionDeck1 | libs.RandDeck |
| static | actionDeck2 | libs.RandDeck |
| static | lastAction | en.mob.boss.giant.GHAction |
| static | N_CONSECUTIVE_STOMPS | I32 |
| static | __clid | I32 |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@7850get_idleX(en.mob.boss.giant.Hand) → F64f@7851get_idleY(en.mob.boss.giant.Hand) → F64f@7852init(en.mob.boss.giant.Hand) → Voidf@7853getSuperCharges(en.mob.boss.giant.Hand) → I32f@7854increaseSuperCharge(en.mob.boss.giant.Hand) → I32f@7855canChoose(en.mob.boss.giant.Hand) → Boolf@7856canChooseAction(en.mob.boss.giant.Hand, en.mob.boss.giant.GHAction) → Boolf@7857onRecover(en.mob.boss.giant.Hand) → Voidf@7858chooseAction(en.mob.boss.giant.Hand) → en.mob.boss.giant.GHActionf@7859onHandLand(en.mob.boss.giant.Hand) → Voidf@7860updateGrounded(en.mob.boss.giant.Hand) → Voidf@7861updateDoubleStomp(en.mob.boss.giant.Hand) → Voidf@7862updateStompHell(en.mob.boss.giant.Hand) → Voidf@7863doIdle(en.mob.boss.giant.Hand) → Voidf@7864setCollisions(en.mob.boss.giant.Hand, Bool) → Voidf@7865tryToPreventDeath(en.mob.boss.giant.Hand, tool.atk.AttackData, F64) → Boolf@7866doSuperCharge(en.mob.boss.giant.Hand, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], tool.skill.OldMobSkill) → Voidf@7867doBulletHell(en.mob.boss.giant.Hand, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], tool.skill.OldMobSkill) → Voidf@7868doStompHell(en.mob.boss.giant.Hand, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], tool.skill.OldMobSkill) → Voidf@7869startAction(en.mob.boss.giant.Hand, en.mob.boss.giant.GHAction) → Voidf@7870onStompTrackReach(en.mob.boss.giant.Hand) → Voidf@7871interruptSkills(en.mob.boss.giant.Hand) → Voidf@7872getCLID(en.mob.boss.giant.Hand) → I32f@7873serialize(en.mob.boss.giant.Hand, hxbit.Serializer) → Voidf@7874getSerializeSchema(en.mob.boss.giant.Hand) → hxbit.Schemaf@7875unserialize(en.mob.boss.giant.Hand, hxbit.Serializer) → Voidf@7876getEntityCLIDS(en.mob.boss.giant.Hand) → hl.types.ArrayBytes_Int
Bindings
- static
f@7878__constructor__(en.mob.boss.giant.Hand, en.mob.boss.Giant, Bool, I32, I32) → Void - static
f@7877create(en.mob.boss.Giant, Bool, I32, I32) → en.mob.boss.giant.Hand