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tool.weap.dual.SnakeSwordSwap

tool.weap.dual.SnakeSwordSwap

Inherits from: tool.Weapon

Fields

NameType
isFirstWeaponBool
nextIsAttackBool

Protos

  • f@35785 get_cycle(tool.weap.dual.SnakeSwordSwap) → I32
  • f@35786 cycleIsAttack(tool.weap.dual.SnakeSwordSwap) → Bool
  • f@35787 incrementCycle(tool.weap.dual.SnakeSwordSwap) → Void
  • f@35788 getOtherWeapon(tool.weap.dual.SnakeSwordSwap) → tool.Weapon
  • f@35789 getPerfectTiming(tool.weap.dual.SnakeSwordSwap) → Bool
  • f@35790 dynOnInterrupt(tool.weap.dual.SnakeSwordSwap, tool.WeaponSkill, F64) → Void
  • f@35791 onExecute(tool.weap.dual.SnakeSwordSwap) → Bool
  • f@35792 hitFromWeapon(tool.weap.dual.SnakeSwordSwap, Entity, Ref) → Void
  • f@35793 swapWeapon(tool.weap.dual.SnakeSwordSwap) → Void
  • f@35794 fixedUpdate(tool.weap.dual.SnakeSwordSwap) → Void
  • f@35795 dynOnFxFrame(tool.weap.dual.SnakeSwordSwap, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void

Bindings

  • static f@35796 __constructor__(tool.weap.dual.SnakeSwordSwap, en.Hero, tool.InventItem) → Void