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tool.hero.weap.BeheadedWeaponsManager

tool.hero.weap.BeheadedWeaponsManager

Inherits from: tool.hero.HeroWeaponsManager

Fields

NameType
heldChargeBackpackWeapontool.Weapon
backpackRollParryAreatool.Area
backpackRollAttackAreatool.Area
bulletsFiredhl.types.ArrayObj
static__clidI32

Protos

  • f@23187 init(tool.hero.weap.BeheadedWeaponsManager) → Void
  • f@23188 initWeapons(tool.hero.weap.BeheadedWeaponsManager) → Void
  • f@23189 getWeaponDamageMultiplier(tool.hero.weap.BeheadedWeaponsManager, tool.Weapon) → F64
  • f@23190 onAffectChange(tool.hero.weap.BeheadedWeaponsManager, I32, Bool) → Void
  • f@23191 onEquippedItemsUpdated(tool.hero.weap.BeheadedWeaponsManager, Ref) → Void
  • f@23192 onDropAndUpdateItem(tool.hero.weap.BeheadedWeaponsManager, tool.InventItem) → Void
  • f@23193 onMobDeath(tool.hero.weap.BeheadedWeaponsManager, en.Mob) → Void
  • f@23194 onWeaponExecute(tool.hero.weap.BeheadedWeaponsManager, tool.Weapon) → Void
  • f@23195 startBackpackEffects(tool.hero.weap.BeheadedWeaponsManager, F64) → Void
  • f@23196 updateBackpackEffects(tool.hero.weap.BeheadedWeaponsManager) → Void
  • f@23197 fireBackpackWeapon(tool.hero.weap.BeheadedWeaponsManager) → Void
  • f@23198 backpackDoAreaEffect(tool.hero.weap.BeheadedWeaponsManager, tool.Area) → Void
  • f@23199 backpackParryInArea(tool.hero.weap.BeheadedWeaponsManager, tool.Area, Bool) → Void
  • f@23200 applyBackpackMeleeEffect(tool.hero.weap.BeheadedWeaponsManager) → Void
  • f@23201 backpackHit(tool.hero.weap.BeheadedWeaponsManager, Entity) → Void
  • f@23202 onOwnerCooldownEnd(tool.hero.weap.BeheadedWeaponsManager, String, I32) → Void
  • f@23203 fixedUpdate(tool.hero.weap.BeheadedWeaponsManager) → Void
  • f@23204 onWeaponUse(tool.hero.weap.BeheadedWeaponsManager, tool.Weapon, I32) → Void
  • f@23205 updateTutorials(tool.hero.weap.BeheadedWeaponsManager) → Void
  • f@23206 getCLID(tool.hero.weap.BeheadedWeaponsManager) → I32
  • f@23207 unserializeInit(tool.hero.weap.BeheadedWeaponsManager) → Void
  • f@23208 unserialize(tool.hero.weap.BeheadedWeaponsManager, hxbit.Serializer) → Void

Bindings

  • static f@23209 __constructor__(tool.hero.weap.BeheadedWeaponsManager, en.Hero) → Void