tool.hero.weap.BeheadedWeaponsManager
tool.hero.weap.BeheadedWeaponsManager
Inherits from: tool.hero.HeroWeaponsManager
Fields
| Name | Type | |
|---|---|---|
heldChargeBackpackWeapon | tool.Weapon | |
backpackRollParryArea | tool.Area | |
backpackRollAttackArea | tool.Area | |
bulletsFired | hl.types.ArrayObj | |
| static | __clid | I32 |
Protos
f@23187init(tool.hero.weap.BeheadedWeaponsManager) → Voidf@23188initWeapons(tool.hero.weap.BeheadedWeaponsManager) → Voidf@23189getWeaponDamageMultiplier(tool.hero.weap.BeheadedWeaponsManager, tool.Weapon) → F64f@23190onAffectChange(tool.hero.weap.BeheadedWeaponsManager, I32, Bool) → Voidf@23191onEquippedItemsUpdated(tool.hero.weap.BeheadedWeaponsManager, Ref) → Voidf@23192onDropAndUpdateItem(tool.hero.weap.BeheadedWeaponsManager, tool.InventItem) → Voidf@23193onMobDeath(tool.hero.weap.BeheadedWeaponsManager, en.Mob) → Voidf@23194onWeaponExecute(tool.hero.weap.BeheadedWeaponsManager, tool.Weapon) → Voidf@23195startBackpackEffects(tool.hero.weap.BeheadedWeaponsManager, F64) → Voidf@23196updateBackpackEffects(tool.hero.weap.BeheadedWeaponsManager) → Voidf@23197fireBackpackWeapon(tool.hero.weap.BeheadedWeaponsManager) → Voidf@23198backpackDoAreaEffect(tool.hero.weap.BeheadedWeaponsManager, tool.Area) → Voidf@23199backpackParryInArea(tool.hero.weap.BeheadedWeaponsManager, tool.Area, Bool) → Voidf@23200applyBackpackMeleeEffect(tool.hero.weap.BeheadedWeaponsManager) → Voidf@23201backpackHit(tool.hero.weap.BeheadedWeaponsManager, Entity) → Voidf@23202onOwnerCooldownEnd(tool.hero.weap.BeheadedWeaponsManager, String, I32) → Voidf@23203fixedUpdate(tool.hero.weap.BeheadedWeaponsManager) → Voidf@23204onWeaponUse(tool.hero.weap.BeheadedWeaponsManager, tool.Weapon, I32) → Voidf@23205updateTutorials(tool.hero.weap.BeheadedWeaponsManager) → Voidf@23206getCLID(tool.hero.weap.BeheadedWeaponsManager) → I32f@23207unserializeInit(tool.hero.weap.BeheadedWeaponsManager) → Voidf@23208unserialize(tool.hero.weap.BeheadedWeaponsManager, hxbit.Serializer) → Void
Bindings
- static
f@23209__constructor__(tool.hero.weap.BeheadedWeaponsManager, en.Hero) → Void