Skip to content

en.inter.BreakableWall

en.inter.BreakableWall

Inherits from: en.Interactive

Fields

NameType
cwidI32
cheiI32
rooth2d.Object
blockshl.types.ArrayObj
canisterlibs.heaps.slib.HSprite
lightSegmentlight.Wall
canGlowshader.GlowKey
canGlowInner1I32
canGlowInner2I32
lastHitDirI32
shakeF64
brokenBool
glowRatioF64
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@23527 setAffectS(en.inter.BreakableWall, I32, F64, Ref, Null) → Void
  • f@23528 initGfx(en.inter.BreakableWall) → Void
  • f@23529 disposeGfx(en.inter.BreakableWall) → Void
  • f@23530 bump(en.inter.BreakableWall, F64, F64, Null) → Void
  • f@23531 onDamage(en.inter.BreakableWall, tool.atk.AttackData) → Void
  • f@23532 onDie(en.inter.BreakableWall) → Void
  • f@23533 postUpdate(en.inter.BreakableWall) → Void
  • f@23534 fixedUpdate(en.inter.BreakableWall) → Void
  • f@23535 onOutOfGameChange(en.inter.BreakableWall) → Void
  • f@23536 onAttackMissed(en.inter.BreakableWall, tool.atk.AttackData) → Void
  • f@23537 onAttackMissedEarly(en.inter.BreakableWall, tool.atk.AttackData) → Void
  • f@23538 failBreak(en.inter.BreakableWall, Entity) → Void
  • f@23539 canReceiveAttack(en.inter.BreakableWall, tool.atk.AttackData) → Bool
  • f@23540 getEntityCLIDS(en.inter.BreakableWall) → hl.types.ArrayBytes_Int
  • f@23541 getCLID(en.inter.BreakableWall) → I32
  • f@23542 serialize(en.inter.BreakableWall, hxbit.Serializer) → Void
  • f@23543 getSerializeSchema(en.inter.BreakableWall) → hxbit.Schema
  • f@23544 unserializeInit(en.inter.BreakableWall) → Void
  • f@23545 unserialize(en.inter.BreakableWall, hxbit.Serializer) → Void

Bindings

  • static f@23526 __constructor__(en.inter.BreakableWall, pr.Level, I32, I32, I32, I32) → Void