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_Data.Mob_blueprints_Impl_

_Data.Mob_blueprints_Impl_

Fields

NameType
staticget_itemFun
staticget_rarityFun

Protos

No protos.

Bindings

  • static f@6575 get_rarity(Virtual[item, minDifficulty, rarity]) → Virtual[chance, color, icon, id]
  • static f@6751 get_item(Virtual[item, minDifficulty, rarity]) → Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]