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hxsl.Shader

hxsl.Shader

Fields

NameType
priorityI32
shaderhxsl.SharedShader
instancehxsl.ShaderInstance
constBitsI32
constModifiedBool

Protos

  • f@1426 initialize(hxsl.Shader) → Void
  • f@1427 setPriority(hxsl.Shader, I32) → Void
  • f@1428 getParamValue(hxsl.Shader, I32) → Dyn
  • f@1429 getParamFloatValue(hxsl.Shader, I32) → F64
  • f@1430 updateConstants(hxsl.Shader, hxsl.Globals) → Void
  • f@1431 updateConstantsFinal(hxsl.Shader, hxsl.Globals) → Void
  • f@1432 toString(hxsl.Shader) → String
  • f@1433 __string(hxsl.Shader) → Bytes

Bindings

  • static f@1442 __constructor__(hxsl.Shader) → Void