shader.Glitch
shader.Glitch
Inherits from: hxsl.Shader
Fields
| Name | Type | |
|---|---|---|
inputTexture__ | h3d.mat.Texture | |
inputScale__ | h3d.Vector | |
noiseTexture__ | h3d.mat.Texture | |
noiseScale__ | h3d.Vector | |
blockSize__ | F64 | |
offsetSize__ | h3d.Vector | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@5041updateSpriteTexture(shader.Glitch, h3d.mat.Texture) → Voidf@5042updateConstants(shader.Glitch, hxsl.Globals) → Voidf@5043getParamValue(shader.Glitch, I32) → Dynf@5044getParamFloatValue(shader.Glitch, I32) → F64
Bindings
- static
f@5045__constructor__(shader.Glitch, h3d.mat.Texture, h3d.mat.Texture) → Void