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shader.Glitch

shader.Glitch

Inherits from: hxsl.Shader

Fields

NameType
inputTexture__h3d.mat.Texture
inputScale__h3d.Vector
noiseTexture__h3d.mat.Texture
noiseScale__h3d.Vector
blockSize__F64
offsetSize__h3d.Vector
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@5041 updateSpriteTexture(shader.Glitch, h3d.mat.Texture) → Void
  • f@5042 updateConstants(shader.Glitch, hxsl.Globals) → Void
  • f@5043 getParamValue(shader.Glitch, I32) → Dyn
  • f@5044 getParamFloatValue(shader.Glitch, I32) → F64

Bindings

  • static f@5045 __constructor__(shader.Glitch, h3d.mat.Texture, h3d.mat.Texture) → Void