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en.active.GroundSaw

en.active.GroundSaw

Inherits from: en.Active

Fields

NameType
sawshl.types.ArrayObj
sawSpriteshl.types.ArrayObj
hasSoundBool
leftI32
rightI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@18440 initGfx(en.active.GroundSaw) → Void
  • f@18441 onOutOfGameChange(en.active.GroundSaw) → Void
  • f@18442 dispose(en.active.GroundSaw) → Void
  • f@18443 init(en.active.GroundSaw) → Void
  • f@18444 postUpdate(en.active.GroundSaw) → Void
  • f@18445 checkFallHit(en.active.GroundSaw, en.Mob, F64) → Bool
  • f@18446 fixedUpdate(en.active.GroundSaw) → Void
  • f@18447 getEntityCLIDS(en.active.GroundSaw) → hl.types.ArrayBytes_Int
  • f@18448 getCLID(en.active.GroundSaw) → I32
  • f@18449 serialize(en.active.GroundSaw, hxbit.Serializer) → Void
  • f@18450 getSerializeSchema(en.active.GroundSaw) → hxbit.Schema
  • f@18451 unserializeInit(en.active.GroundSaw) → Void
  • f@18452 unserialize(en.active.GroundSaw, hxbit.Serializer) → Void

Bindings

  • static f@18454 __constructor__(en.active.GroundSaw, en.Hero, I32, I32, tool.InventItem) → Void
  • static f@18453 create(en.Hero, I32, I32, tool.InventItem) → en.active.GroundSaw