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level.struct.Cliff

level.struct.Cliff

Inherits from: level.LevelStruct

Fields

NameType
brancheshl.types.ArrayObj
mainPathhl.types.ArrayObj
loreHosthl.types.ArrayObj
benchLoreHosthl.types.ArrayObj
zDoorHosthl.types.ArrayObj
verticalSpacershl.types.ArrayObj

Protos

  • f@32034 buildMainRooms(level.struct.Cliff) → level.RoomNode
  • f@32035 buildSecondaryRooms(level.struct.Cliff) → Void
  • f@32036 createCliffEnigma(level.struct.Cliff) → Void
  • f@32037 addInside(level.struct.Cliff, level.RoomNode) → Void
  • f@32038 createTeleportBefore(level.struct.Cliff, level.RoomNode, Null) → level.RoomNode
  • f@32039 addLoreRoom(level.struct.Cliff, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Void

Bindings

  • static f@32040 __constructor__(level.struct.Cliff, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void