level.struct.Cliff
level.struct.Cliff
Inherits from: level.LevelStruct
Fields
| Name | Type | |
|---|---|---|
branches | hl.types.ArrayObj | |
mainPath | hl.types.ArrayObj | |
loreHost | hl.types.ArrayObj | |
benchLoreHost | hl.types.ArrayObj | |
zDoorHost | hl.types.ArrayObj | |
verticalSpacers | hl.types.ArrayObj |
Protos
f@32034buildMainRooms(level.struct.Cliff) → level.RoomNodef@32035buildSecondaryRooms(level.struct.Cliff) → Voidf@32036createCliffEnigma(level.struct.Cliff) → Voidf@32037addInside(level.struct.Cliff, level.RoomNode) → Voidf@32038createTeleportBefore(level.struct.Cliff, level.RoomNode, Null) → level.RoomNodef@32039addLoreRoom(level.struct.Cliff, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Void
Bindings
- static
f@32040__constructor__(level.struct.Cliff, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void