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tool.weap.SnakeFang

tool.weap.SnakeFang

Inherits from: tool.Weapon

Fields

NameType
tpAreatool.Area
tpSfxhxd.res.Sound

Protos

  • f@35780 dynOnAttackAnim(tool.weap.SnakeFang, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35781 onExecute(tool.weap.SnakeFang) → Bool
  • f@35782 hitFromWeapon(tool.weap.SnakeFang, Entity, Ref) → Void
  • f@35783 teleportTo(tool.weap.SnakeFang, Entity) → Void

Bindings

  • static f@35784 __constructor__(tool.weap.SnakeFang, en.Hero, tool.InventItem) → Void