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tool.weap.GoldDigger

tool.weap.GoldDigger

Inherits from: tool.Weapon

Fields

NameType
evolvedBool

Protos

  • f@35437 fixedUpdate(tool.weap.GoldDigger) → Void
  • f@35438 onExecute(tool.weap.GoldDigger) → Bool
  • f@35439 hitFromWeapon(tool.weap.GoldDigger, Entity, Ref) → Void
  • f@35440 drop(tool.weap.GoldDigger, I32, Entity) → Void
  • f@35441 dropGold(tool.weap.GoldDigger, I32, I32, Entity) → Void
  • f@35442 dynOnAttackAnim(tool.weap.GoldDigger, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35443 replaceItem(tool.weap.GoldDigger) → Void
  • f@35444 dynOnFxFrame(tool.weap.GoldDigger, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void

Bindings

  • static f@35445 __constructor__(tool.weap.GoldDigger, en.Hero, tool.InventItem, Bool) → Void