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level.struct.ClockTower

level.struct.ClockTower

Inherits from: level.LevelStruct

Fields

NameType
importantshl.types.ArrayObj
crosseshl.types.ArrayObj

Protos

  • f@32041 buildMainRooms(level.struct.ClockTower) → level.RoomNode
  • f@32042 addLoreRoom(level.struct.ClockTower, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Void
  • f@32043 addInBranch(level.struct.ClockTower, level.RoomNode) → Void
  • f@32044 buildSecondaryRooms(level.struct.ClockTower) → Void
  • f@32045 addTeleports(level.struct.ClockTower) → Void
  • f@32046 getInsideLoreRoomSpot(level.struct.ClockTower) → level.RoomNode
  • f@32047 createNode(level.struct.ClockTower, String, String, Null, String) → level.RoomNode
  • f@32048 finalize(level.struct.ClockTower) → Void

Bindings

  • static f@32049 __constructor__(level.struct.ClockTower, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void