level.struct.ClockTower
level.struct.ClockTower
Inherits from: level.LevelStruct
Fields
| Name | Type | |
|---|---|---|
importants | hl.types.ArrayObj | |
crosses | hl.types.ArrayObj |
Protos
f@32041buildMainRooms(level.struct.ClockTower) → level.RoomNodef@32042addLoreRoom(level.struct.ClockTower, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode], Null) → Voidf@32043addInBranch(level.struct.ClockTower, level.RoomNode) → Voidf@32044buildSecondaryRooms(level.struct.ClockTower) → Voidf@32045addTeleports(level.struct.ClockTower) → Voidf@32046getInsideLoreRoomSpot(level.struct.ClockTower) → level.RoomNodef@32047createNode(level.struct.ClockTower, String, String, Null, String) → level.RoomNodef@32048finalize(level.struct.ClockTower) → Void
Bindings
- static
f@32049__constructor__(level.struct.ClockTower, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void