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en.bu.BibleBullet

en.bu.BibleBullet

Inherits from: en.Bullet

Fields

NameType
itemInfVirtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]
rotSpeedF64
distanceF64
hitCountI32
curAngF64
pageSblibs.heaps.slib.HSpriteBatch
baseAtktool.atk.AttackData
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@21799 init(en.bu.BibleBullet) → Void
  • f@21800 initGfx(en.bu.BibleBullet) → Void
  • f@21801 onFatalFallStart(en.bu.BibleBullet, Ref) → Void
  • f@21802 block(en.bu.BibleBullet, Bool) → Void
  • f@21803 onTouchValidTarget(en.bu.BibleBullet, Entity) → Void
  • f@21804 onCooldownEnd(en.bu.BibleBullet, String, I32) → Void
  • f@21806 addHitCount(en.bu.BibleBullet) → Void
  • f@21807 updateDir(en.bu.BibleBullet) → Void
  • f@21808 setSpriteTransform(en.bu.BibleBullet) → Void
  • f@21809 fixedUpdate(en.bu.BibleBullet) → Void
  • f@21810 postUpdate(en.bu.BibleBullet) → Void
  • f@21811 updateMovement(en.bu.BibleBullet) → Void
  • f@21812 setPosPixel(en.bu.BibleBullet, F64, F64) → Void
  • f@21813 getEntityCLIDS(en.bu.BibleBullet) → hl.types.ArrayBytes_Int
  • f@21814 getCLID(en.bu.BibleBullet) → I32
  • f@21815 serialize(en.bu.BibleBullet, hxbit.Serializer) → Void
  • f@21816 getSerializeSchema(en.bu.BibleBullet) → hxbit.Schema
  • f@21817 unserialize(en.bu.BibleBullet, hxbit.Serializer) → Void

Bindings

  • f@21805 canHit(en.bu.BibleBullet, Entity) → Bool
  • static f@21798 __constructor__(en.bu.BibleBullet, Entity, tool.atk.AttackData, F64, I32) → Void