level.disp.Tumulus
level.disp.Tumulus
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
biome | String | |
glowShader | shader.GlowKey | |
groupAlpha | libs.heaps.StaticGeometryGroup | |
groupOutsideBackWalls | libs.heaps.StaticGeometryGroup | |
cloudGroups | hl.types.ArrayObj | |
godrayLayer | h2d.Object | |
godrayLayerSb | libs.heaps.slib.HSpriteBatch | |
rainLayer | h2d.Object | |
rainLayerSb | libs.heaps.slib.HSpriteBatch | |
windLayer | h2d.Object | |
windLayerSb | libs.heaps.slib.HSpriteBatch | |
sbNormalProps | libs.heaps.slib.HSpriteBatch | |
startingRectTopOutlineTumulus | hl.types.ArrayObj |
Protos
f@33479onDispose(level.disp.Tumulus) → Voidf@33480render(level.disp.Tumulus) → Voidf@33481addGodRays(level.disp.Tumulus, F64, F64, F64, F64, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → ParallaxEmitterf@33482decorateLevel(level.disp.Tumulus) → Voidf@33483displayPlatformBottom(level.disp.Tumulus, libs.tilemap.Rectangle) → Voidf@33484cutValueInSmallParts(level.disp.Tumulus, I32, I32) → hl.types.ArrayBytes_Intf@33485createRainDropEmitter(level.disp.Tumulus, libs.tilemap.Rectangle, Bool, Ref) → Voidf@33486disposeAlcove(level.disp.Tumulus, hl.types.ArrayObj, String, I32) → Voidf@33487addTumulusCandle(level.disp.Tumulus, F64, F64, String) → Voidf@33488onAddFloorJunk(level.disp.Tumulus, Virtual[id, name, once, tile], F64, F64, I32, I32, I32, I32) → Voidf@33489renderFrontCorner(level.disp.Tumulus, libs.tilemap.CornerType, I32, I32, I32, I32, Bool) → Voidf@33490renderParallax(level.disp.Tumulus, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], String) → Voidf@33491decorateRoom(level.disp.Tumulus, level.Room) → Voidf@33492decorateTumulusSide(level.disp.Tumulus, level.Room, I32, I32) → Voidf@33493displayLittleTumulus(level.disp.Tumulus) → Voidf@33494findDirtExtRectangleCandidate(level.disp.Tumulus, level.Room, I32, I32) → hl.types.ArrayObjf@33495prepareDirtExtRectangle(level.disp.Tumulus, hl.types.ArrayObj) → hl.types.ArrayObjf@33496renderDirtExtRectangle(level.disp.Tumulus, hl.types.ArrayObj) → Voidf@33497displayTumulusBottom(level.disp.Tumulus, level.Room) → Voidf@33498updateBiomeFx(level.disp.Tumulus) → Voidf@33499addHangedDeadBody(level.disp.Tumulus, I32, I32) → Voidf@33500reloadRenderConf(level.disp.Tumulus) → Void
Bindings
- static
f@33478__constructor__(level.disp.Tumulus, pr.Level, level.LevelMap, String) → Void