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level.disp.Tumulus

level.disp.Tumulus

Inherits from: level.BiomeDisp

Fields

NameType
biomeString
glowShadershader.GlowKey
groupAlphalibs.heaps.StaticGeometryGroup
groupOutsideBackWallslibs.heaps.StaticGeometryGroup
cloudGroupshl.types.ArrayObj
godrayLayerh2d.Object
godrayLayerSblibs.heaps.slib.HSpriteBatch
rainLayerh2d.Object
rainLayerSblibs.heaps.slib.HSpriteBatch
windLayerh2d.Object
windLayerSblibs.heaps.slib.HSpriteBatch
sbNormalPropslibs.heaps.slib.HSpriteBatch
startingRectTopOutlineTumulushl.types.ArrayObj

Protos

  • f@33479 onDispose(level.disp.Tumulus) → Void
  • f@33480 render(level.disp.Tumulus) → Void
  • f@33481 addGodRays(level.disp.Tumulus, F64, F64, F64, F64, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → ParallaxEmitter
  • f@33482 decorateLevel(level.disp.Tumulus) → Void
  • f@33483 displayPlatformBottom(level.disp.Tumulus, libs.tilemap.Rectangle) → Void
  • f@33484 cutValueInSmallParts(level.disp.Tumulus, I32, I32) → hl.types.ArrayBytes_Int
  • f@33485 createRainDropEmitter(level.disp.Tumulus, libs.tilemap.Rectangle, Bool, Ref) → Void
  • f@33486 disposeAlcove(level.disp.Tumulus, hl.types.ArrayObj, String, I32) → Void
  • f@33487 addTumulusCandle(level.disp.Tumulus, F64, F64, String) → Void
  • f@33488 onAddFloorJunk(level.disp.Tumulus, Virtual[id, name, once, tile], F64, F64, I32, I32, I32, I32) → Void
  • f@33489 renderFrontCorner(level.disp.Tumulus, libs.tilemap.CornerType, I32, I32, I32, I32, Bool) → Void
  • f@33490 renderParallax(level.disp.Tumulus, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], String) → Void
  • f@33491 decorateRoom(level.disp.Tumulus, level.Room) → Void
  • f@33492 decorateTumulusSide(level.disp.Tumulus, level.Room, I32, I32) → Void
  • f@33493 displayLittleTumulus(level.disp.Tumulus) → Void
  • f@33494 findDirtExtRectangleCandidate(level.disp.Tumulus, level.Room, I32, I32) → hl.types.ArrayObj
  • f@33495 prepareDirtExtRectangle(level.disp.Tumulus, hl.types.ArrayObj) → hl.types.ArrayObj
  • f@33496 renderDirtExtRectangle(level.disp.Tumulus, hl.types.ArrayObj) → Void
  • f@33497 displayTumulusBottom(level.disp.Tumulus, level.Room) → Void
  • f@33498 updateBiomeFx(level.disp.Tumulus) → Void
  • f@33499 addHangedDeadBody(level.disp.Tumulus, I32, I32) → Void
  • f@33500 reloadRenderConf(level.disp.Tumulus) → Void

Bindings

  • static f@33478 __constructor__(level.disp.Tumulus, pr.Level, level.LevelMap, String) → Void