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tool.mainSkills.Homunculus

tool.mainSkills.Homunculus

Inherits from: tool.HeroMainSkill

Fields

NameType
static__clidI32

Protos

  • f@9673 init(tool.mainSkills.Homunculus) → Void
  • f@9674 destroy(tool.mainSkills.Homunculus) → Void
  • f@9675 passiveFixedUpdate(tool.mainSkills.Homunculus) → Void
  • f@9676 prepare(tool.mainSkills.Homunculus) → Bool
  • f@9677 onStart(tool.mainSkills.Homunculus) → Void
  • f@9678 onEnd(tool.mainSkills.Homunculus) → Void
  • f@9679 onReady(tool.mainSkills.Homunculus) → Void
  • f@9680 isUsingInputs(tool.mainSkills.Homunculus) → Bool
  • f@9681 onOwnerDamaged(tool.mainSkills.Homunculus, tool.atk.AttackData) → Void
  • f@9682 startCooldown(tool.mainSkills.Homunculus) → Void
  • f@9683 getCLID(tool.mainSkills.Homunculus) → I32

Bindings

  • static f@9684 __constructor__(tool.mainSkills.Homunculus, en.Hero, pr.Game, Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]) → Void