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ui.sel.BiomeSelector

ui.sel.BiomeSelector

Inherits from: ui.sel.GridSelector

Fields

NameType
groupshl.types.ArrayBytes_Int
levelshl.types.ArrayObj
validateCbFun
rightFlowHeiI32
rightFlowWidI32
nameTextui.Text
preSelectedBiomeString

Protos

  • f@24916 get_curBiome(ui.sel.BiomeSelector) → Virtual[bitmap, gearLevel, id, level, mobTier, name, scrollUps]
  • f@24917 get_entryWid(ui.sel.BiomeSelector) → I32
  • f@24918 get_entryHei(ui.sel.BiomeSelector) → I32
  • f@24919 get_wid(ui.sel.BiomeSelector) → I32
  • f@24920 initGrid(ui.sel.BiomeSelector) → Void
  • f@24921 levelIsFiltered(ui.sel.BiomeSelector, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth]) → Bool
  • f@24922 initRightFlow(ui.sel.BiomeSelector) → Void
  • f@24923 isEntryLocked(ui.sel.BiomeSelector, I32) → Bool
  • f@24924 getIconBmp(ui.sel.BiomeSelector, I32, h2d.Object) → h2d.Object
  • f@24925 getLockSprite(ui.sel.BiomeSelector, h2d.Object, Null) → h2d.Object
  • f@24926 updateRightFlow(ui.sel.BiomeSelector) → Void
  • f@24927 get_globalRightFlow(ui.sel.BiomeSelector) → h2d.col.Point
  • f@24928 get_globalRightFlowCenterX(ui.sel.BiomeSelector) → F64
  • f@24929 get_globalRightFlowCenterY(ui.sel.BiomeSelector) → F64
  • f@24930 resizeText(ui.sel.BiomeSelector, ui.Text) → Void
  • f@24931 centerText(ui.sel.BiomeSelector, ui.Text, F64) → Void
  • f@24932 updateTextsPosition(ui.sel.BiomeSelector, Ref) → Void
  • f@24933 getTitleText(ui.sel.BiomeSelector) → String
  • f@24934 onResize(ui.sel.BiomeSelector) → Void
  • f@24935 onValidate(ui.sel.BiomeSelector) → Void

Bindings

  • static f@24936 __constructor__(ui.sel.BiomeSelector, hl.types.ArrayBytes_Int, Fun, String) → Void