ui.sel.BiomeSelector
ui.sel.BiomeSelector
Inherits from: ui.sel.GridSelector
Fields
| Name | Type | |
|---|---|---|
groups | hl.types.ArrayBytes_Int | |
levels | hl.types.ArrayObj | |
validateCb | Fun | |
rightFlowHei | I32 | |
rightFlowWid | I32 | |
nameText | ui.Text | |
preSelectedBiome | String |
Protos
f@24916get_curBiome(ui.sel.BiomeSelector) → Virtual[bitmap, gearLevel, id, level, mobTier, name, scrollUps]f@24917get_entryWid(ui.sel.BiomeSelector) → I32f@24918get_entryHei(ui.sel.BiomeSelector) → I32f@24919get_wid(ui.sel.BiomeSelector) → I32f@24920initGrid(ui.sel.BiomeSelector) → Voidf@24921levelIsFiltered(ui.sel.BiomeSelector, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth]) → Boolf@24922initRightFlow(ui.sel.BiomeSelector) → Voidf@24923isEntryLocked(ui.sel.BiomeSelector, I32) → Boolf@24924getIconBmp(ui.sel.BiomeSelector, I32, h2d.Object) → h2d.Objectf@24925getLockSprite(ui.sel.BiomeSelector, h2d.Object, Null) → h2d.Objectf@24926updateRightFlow(ui.sel.BiomeSelector) → Voidf@24927get_globalRightFlow(ui.sel.BiomeSelector) → h2d.col.Pointf@24928get_globalRightFlowCenterX(ui.sel.BiomeSelector) → F64f@24929get_globalRightFlowCenterY(ui.sel.BiomeSelector) → F64f@24930resizeText(ui.sel.BiomeSelector, ui.Text) → Voidf@24931centerText(ui.sel.BiomeSelector, ui.Text, F64) → Voidf@24932updateTextsPosition(ui.sel.BiomeSelector, Ref) → Voidf@24933getTitleText(ui.sel.BiomeSelector) → Stringf@24934onResize(ui.sel.BiomeSelector) → Voidf@24935onValidate(ui.sel.BiomeSelector) → Void
Bindings
- static
f@24936__constructor__(ui.sel.BiomeSelector, hl.types.ArrayBytes_Int, Fun, String) → Void