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h3d.Camera

h3d.Camera

Fields

NameType
zoomF64
screenRatioF64
fovYF64
zNearF64
zFarF64
orthoBoundsh3d.col.Bounds
rightHandedBool
mprojh3d.Matrix
mcamh3d.Matrix
mh3d.Matrix
posh3d.Vector
uph3d.Vector
targeth3d.Vector
viewXF64
viewYF64
followVirtual[pos, target]
frustumh3d.col.Frustum
minvh3d.Matrix
miviewh3d.Matrix
needInvBool

Protos

  • f@6208 getInverseViewProj(h3d.Camera) → h3d.Matrix
  • f@6209 unproject(h3d.Camera, F64, F64, F64) → h3d.Vector
  • f@6210 update(h3d.Camera) → Void
  • f@6211 getFrustumCorners(h3d.Camera) → hl.types.ArrayObj
  • f@6212 makeCameraMatrix(h3d.Camera, h3d.Matrix) → Void
  • f@6213 makeFrustumMatrix(h3d.Camera, h3d.Matrix) → Void

Bindings

  • static f@6222 __constructor__(h3d.Camera, Ref, Ref, Ref, Ref, Ref, Ref) → Void