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level.DynamicBiomeDisp

level.DynamicBiomeDisp

Inherits from: level.BiomeDisp

Fields

NameType
mainBiomeVirtual[ambient, ambientScale, atlasName, camEffects, celShadow, cloud, commonAtlas, floorJunkDensity, floorStamps, fog, fogScale, glowData, id, lavaBg, lavaSurface, layers, lightColors, oneWayOpaque, reverbKind, reverbMix, scatterConf, smoke, smokeShader, uiProps, vegetation, vegetationRandScale, wallJunkDensity, water, waterLight]
otherBiomeVirtual[ambient, ambientScale, atlasName, camEffects, celShadow, cloud, commonAtlas, floorJunkDensity, floorStamps, fog, fogScale, glowData, id, lavaBg, lavaSurface, layers, lightColors, oneWayOpaque, reverbKind, reverbMix, scatterConf, smoke, smokeShader, uiProps, vegetation, vegetationRandScale, wallJunkDensity, water, waterLight]
dynamicLightshl.types.ArrayObj
cachedLightConfsVirtual[toString, set, remove, keys, iterator, get, exists]
configVirtual[blendAmbient, blendAmbientFog, blendCamDust, blendCamFog, blendGroundSmoke, blendLights, blendShadows]
mainDustConfVirtual[bigDustAlpha, bigDustColor, smallDustAlpha, smallDustColor]
otherDustConfVirtual[bigDustAlpha, bigDustColor, smallDustAlpha, smallDustColor]
mainCamFogConfVirtual[botAlpha, botColor, topAlpha, topColor]
otherCamFogConfVirtual[botAlpha, botColor, topAlpha, topColor]
staticreadLightConfFun

Protos

  • f@9031 render(level.DynamicBiomeDisp) → Void
  • f@9032 reloadRenderConf(level.DynamicBiomeDisp) → Void
  • f@9033 reloadBlends(level.DynamicBiomeDisp) → Void
  • f@9034 getBlendRatioAt(level.DynamicBiomeDisp, F64, F64) → F64
  • f@9035 getViewportBlendRatio(level.DynamicBiomeDisp) → F64
  • f@9036 updateAmbianceBlends(level.DynamicBiomeDisp) → Void
  • f@9037 readOrCacheLightConf(level.DynamicBiomeDisp, String, String) → Virtual[color, decayPower, decayStart, depth, intensity, radius]
  • f@9038 applyLightConf(level.DynamicBiomeDisp, light.PointLight, String, Ref) → Void
  • f@9039 reloadLightConfs(level.DynamicBiomeDisp) → Void
  • f@9040 updateDynamicLights(level.DynamicBiomeDisp) → Void
  • f@9041 reloadDustConf(level.DynamicBiomeDisp) → Void
  • f@9042 updateBiomeFx(level.DynamicBiomeDisp) → Void
  • f@9043 loadCamFogConf(level.DynamicBiomeDisp, Virtual[ambient, ambientScale, atlasName, camEffects, celShadow, cloud, commonAtlas, floorJunkDensity, floorStamps, fog, fogScale, glowData, id, lavaBg, lavaSurface, layers, lightColors, oneWayOpaque, reverbKind, reverbMix, scatterConf, smoke, smokeShader, uiProps, vegetation, vegetationRandScale, wallJunkDensity, water, waterLight]) → Virtual[botAlpha, botColor, topAlpha, topColor]
  • f@9044 loadCamFog(level.DynamicBiomeDisp, Virtual[ambient, ambientScale, atlasName, camEffects, celShadow, cloud, commonAtlas, floorJunkDensity, floorStamps, fog, fogScale, glowData, id, lavaBg, lavaSurface, layers, lightColors, oneWayOpaque, reverbKind, reverbMix, scatterConf, smoke, smokeShader, uiProps, vegetation, vegetationRandScale, wallJunkDensity, water, waterLight]) → Void
  • f@9045 updateCameraFog(level.DynamicBiomeDisp) → Void
  • f@9046 updateAmbientLight(level.DynamicBiomeDisp) → Void
  • f@9047 updateShadows(level.DynamicBiomeDisp) → Void
  • f@9048 updateAmbientFog(level.DynamicBiomeDisp) → Void
  • f@9049 updateGroundSmoke(level.DynamicBiomeDisp) → Void

Bindings

  • static f@9051 __constructor__(level.DynamicBiomeDisp, pr.Level, level.LevelMap, String, String, Virtual[blendAmbient, blendAmbientFog, blendCamDust, blendCamFog, blendGroundSmoke, blendLights, blendShadows], hl.types.ArrayObj) → Void
  • static f@9050 readLightConf(String, String) → Virtual[color, decayPower, decayStart, depth, intensity, radius]