level.DynamicBiomeDisp
level.DynamicBiomeDisp
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
mainBiome | Virtual[ambient, ambientScale, atlasName, camEffects, celShadow, cloud, commonAtlas, floorJunkDensity, floorStamps, fog, fogScale, glowData, id, lavaBg, lavaSurface, layers, lightColors, oneWayOpaque, reverbKind, reverbMix, scatterConf, smoke, smokeShader, uiProps, vegetation, vegetationRandScale, wallJunkDensity, water, waterLight] | |
otherBiome | Virtual[ambient, ambientScale, atlasName, camEffects, celShadow, cloud, commonAtlas, floorJunkDensity, floorStamps, fog, fogScale, glowData, id, lavaBg, lavaSurface, layers, lightColors, oneWayOpaque, reverbKind, reverbMix, scatterConf, smoke, smokeShader, uiProps, vegetation, vegetationRandScale, wallJunkDensity, water, waterLight] | |
dynamicLights | hl.types.ArrayObj | |
cachedLightConfs | Virtual[toString, set, remove, keys, iterator, get, exists] | |
config | Virtual[blendAmbient, blendAmbientFog, blendCamDust, blendCamFog, blendGroundSmoke, blendLights, blendShadows] | |
mainDustConf | Virtual[bigDustAlpha, bigDustColor, smallDustAlpha, smallDustColor] | |
otherDustConf | Virtual[bigDustAlpha, bigDustColor, smallDustAlpha, smallDustColor] | |
mainCamFogConf | Virtual[botAlpha, botColor, topAlpha, topColor] | |
otherCamFogConf | Virtual[botAlpha, botColor, topAlpha, topColor] | |
| static | readLightConf | Fun |
Protos
f@9031render(level.DynamicBiomeDisp) → Voidf@9032reloadRenderConf(level.DynamicBiomeDisp) → Voidf@9033reloadBlends(level.DynamicBiomeDisp) → Voidf@9034getBlendRatioAt(level.DynamicBiomeDisp, F64, F64) → F64f@9035getViewportBlendRatio(level.DynamicBiomeDisp) → F64f@9036updateAmbianceBlends(level.DynamicBiomeDisp) → Voidf@9037readOrCacheLightConf(level.DynamicBiomeDisp, String, String) → Virtual[color, decayPower, decayStart, depth, intensity, radius]f@9038applyLightConf(level.DynamicBiomeDisp, light.PointLight, String, Ref) → Voidf@9039reloadLightConfs(level.DynamicBiomeDisp) → Voidf@9040updateDynamicLights(level.DynamicBiomeDisp) → Voidf@9041reloadDustConf(level.DynamicBiomeDisp) → Voidf@9042updateBiomeFx(level.DynamicBiomeDisp) → Voidf@9043loadCamFogConf(level.DynamicBiomeDisp, Virtual[ambient, ambientScale, atlasName, camEffects, celShadow, cloud, commonAtlas, floorJunkDensity, floorStamps, fog, fogScale, glowData, id, lavaBg, lavaSurface, layers, lightColors, oneWayOpaque, reverbKind, reverbMix, scatterConf, smoke, smokeShader, uiProps, vegetation, vegetationRandScale, wallJunkDensity, water, waterLight]) → Virtual[botAlpha, botColor, topAlpha, topColor]f@9044loadCamFog(level.DynamicBiomeDisp, Virtual[ambient, ambientScale, atlasName, camEffects, celShadow, cloud, commonAtlas, floorJunkDensity, floorStamps, fog, fogScale, glowData, id, lavaBg, lavaSurface, layers, lightColors, oneWayOpaque, reverbKind, reverbMix, scatterConf, smoke, smokeShader, uiProps, vegetation, vegetationRandScale, wallJunkDensity, water, waterLight]) → Voidf@9045updateCameraFog(level.DynamicBiomeDisp) → Voidf@9046updateAmbientLight(level.DynamicBiomeDisp) → Voidf@9047updateShadows(level.DynamicBiomeDisp) → Voidf@9048updateAmbientFog(level.DynamicBiomeDisp) → Voidf@9049updateGroundSmoke(level.DynamicBiomeDisp) → Void
Bindings
- static
f@9051__constructor__(level.DynamicBiomeDisp, pr.Level, level.LevelMap, String, String, Virtual[blendAmbient, blendAmbientFog, blendCamDust, blendCamFog, blendGroundSmoke, blendLights, blendShadows], hl.types.ArrayObj) → Void - static
f@9050readLightConf(String, String) → Virtual[color, decayPower, decayStart, depth, intensity, radius]