tool.mainSkills.RichterDodge
tool.mainSkills.RichterDodge
Inherits from: tool.mainSkills.Dodge
Fields
| Name | Type | |
|---|---|---|
dodgeLock | Bool | |
| static | __clid | I32 |
Protos
f@35072init(tool.mainSkills.RichterDodge) → Voidf@35073destroy(tool.mainSkills.RichterDodge) → Voidf@35074passivePreUpdate(tool.mainSkills.RichterDodge) → Voidf@35075activeFixedUpdate(tool.mainSkills.RichterDodge) → Voidf@35076activePostUpdate(tool.mainSkills.RichterDodge) → Voidf@35077canUse(tool.mainSkills.RichterDodge) → Boolf@35078onReady(tool.mainSkills.RichterDodge) → Voidf@35079onStart(tool.mainSkills.RichterDodge) → Voidf@35080onEnd(tool.mainSkills.RichterDodge) → Voidf@35081onCancel(tool.mainSkills.RichterDodge) → Voidf@35082applyDodgeMovement(tool.mainSkills.RichterDodge) → Voidf@35083applyEndDodgeMovement(tool.mainSkills.RichterDodge) → Voidf@35084extendDodgeRoll(tool.mainSkills.RichterDodge, F64) → Voidf@35085createOnionSkin(tool.mainSkills.RichterDodge, Ref, Ref) → Voidf@35086onBackpackWeaponHit(tool.mainSkills.RichterDodge, tool.Weapon, Entity) → Voidf@35087onAffectChange(tool.mainSkills.RichterDodge, I32, Bool) → Voidf@35088onPickItem(tool.mainSkills.RichterDodge, Entity, tool.InventItem) → Voidf@35089shouldHaveSmallHitbox(tool.mainSkills.RichterDodge) → Boolf@35090canWallGrab(tool.mainSkills.RichterDodge) → Boolf@35091canJumpThroughUp(tool.mainSkills.RichterDodge) → Boolf@35092canPreventStuckInWall(tool.mainSkills.RichterDodge, I32, I32) → Boolf@35093canBreakDoors(tool.mainSkills.RichterDodge) → Boolf@35094canBreakTiles(tool.mainSkills.RichterDodge) → Boolf@35095getCLID(tool.mainSkills.RichterDodge) → I32f@35096serialize(tool.mainSkills.RichterDodge, hxbit.Serializer) → Voidf@35097getSerializeSchema(tool.mainSkills.RichterDodge) → hxbit.Schemaf@35098unserializeInit(tool.mainSkills.RichterDodge) → Voidf@35099unserialize(tool.mainSkills.RichterDodge, hxbit.Serializer) → Void
Bindings
- static
f@35100__constructor__(tool.mainSkills.RichterDodge, en.Hero, pr.Game, Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]) → Void