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tool.mainSkills.RichterDodge

tool.mainSkills.RichterDodge

Inherits from: tool.mainSkills.Dodge

Fields

NameType
dodgeLockBool
static__clidI32

Protos

  • f@35072 init(tool.mainSkills.RichterDodge) → Void
  • f@35073 destroy(tool.mainSkills.RichterDodge) → Void
  • f@35074 passivePreUpdate(tool.mainSkills.RichterDodge) → Void
  • f@35075 activeFixedUpdate(tool.mainSkills.RichterDodge) → Void
  • f@35076 activePostUpdate(tool.mainSkills.RichterDodge) → Void
  • f@35077 canUse(tool.mainSkills.RichterDodge) → Bool
  • f@35078 onReady(tool.mainSkills.RichterDodge) → Void
  • f@35079 onStart(tool.mainSkills.RichterDodge) → Void
  • f@35080 onEnd(tool.mainSkills.RichterDodge) → Void
  • f@35081 onCancel(tool.mainSkills.RichterDodge) → Void
  • f@35082 applyDodgeMovement(tool.mainSkills.RichterDodge) → Void
  • f@35083 applyEndDodgeMovement(tool.mainSkills.RichterDodge) → Void
  • f@35084 extendDodgeRoll(tool.mainSkills.RichterDodge, F64) → Void
  • f@35085 createOnionSkin(tool.mainSkills.RichterDodge, Ref, Ref) → Void
  • f@35086 onBackpackWeaponHit(tool.mainSkills.RichterDodge, tool.Weapon, Entity) → Void
  • f@35087 onAffectChange(tool.mainSkills.RichterDodge, I32, Bool) → Void
  • f@35088 onPickItem(tool.mainSkills.RichterDodge, Entity, tool.InventItem) → Void
  • f@35089 shouldHaveSmallHitbox(tool.mainSkills.RichterDodge) → Bool
  • f@35090 canWallGrab(tool.mainSkills.RichterDodge) → Bool
  • f@35091 canJumpThroughUp(tool.mainSkills.RichterDodge) → Bool
  • f@35092 canPreventStuckInWall(tool.mainSkills.RichterDodge, I32, I32) → Bool
  • f@35093 canBreakDoors(tool.mainSkills.RichterDodge) → Bool
  • f@35094 canBreakTiles(tool.mainSkills.RichterDodge) → Bool
  • f@35095 getCLID(tool.mainSkills.RichterDodge) → I32
  • f@35096 serialize(tool.mainSkills.RichterDodge, hxbit.Serializer) → Void
  • f@35097 getSerializeSchema(tool.mainSkills.RichterDodge) → hxbit.Schema
  • f@35098 unserializeInit(tool.mainSkills.RichterDodge) → Void
  • f@35099 unserialize(tool.mainSkills.RichterDodge, hxbit.Serializer) → Void

Bindings

  • static f@35100 __constructor__(tool.mainSkills.RichterDodge, en.Hero, pr.Game, Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]) → Void