en.mob.Duelist
en.mob.Duelist
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
backDashX | F64 | |
backDash | tool.skill.OldSkill | |
backDashInf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
dashBehindAtk | tool.skill.OldMobSkill | |
dashBehindInf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@20155initGfx(en.mob.Duelist) → Voidf@20156initSkills(en.mob.Duelist) → Voidf@20157canBeHitBy(en.mob.Duelist, Entity) → Boolf@20158postUpdate(en.mob.Duelist) → Voidf@20159aiLocked(en.mob.Duelist) → Boolf@20160stopEverything(en.mob.Duelist) → Voidf@20161fixedUpdate(en.mob.Duelist) → Voidf@20162onDamage(en.mob.Duelist, tool.atk.AttackData) → Voidf@20163onCooldownEnd(en.mob.Duelist, String, I32) → Voidf@20164getEntityCLIDS(en.mob.Duelist) → hl.types.ArrayBytes_Intf@20165getCLID(en.mob.Duelist) → I32
Bindings
- static
f@20167__constructor__(en.mob.Duelist, pr.Level, I32, I32, I32, I32) → Void - static
f@20166create(pr.Level, I32, I32, I32, I32) → en.mob.Duelist