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en.mob.Duelist

en.mob.Duelist

Inherits from: en.Mob

Fields

NameType
backDashXF64
backDashtool.skill.OldSkill
backDashInfVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
dashBehindAtktool.skill.OldMobSkill
dashBehindInfVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@20155 initGfx(en.mob.Duelist) → Void
  • f@20156 initSkills(en.mob.Duelist) → Void
  • f@20157 canBeHitBy(en.mob.Duelist, Entity) → Bool
  • f@20158 postUpdate(en.mob.Duelist) → Void
  • f@20159 aiLocked(en.mob.Duelist) → Bool
  • f@20160 stopEverything(en.mob.Duelist) → Void
  • f@20161 fixedUpdate(en.mob.Duelist) → Void
  • f@20162 onDamage(en.mob.Duelist, tool.atk.AttackData) → Void
  • f@20163 onCooldownEnd(en.mob.Duelist, String, I32) → Void
  • f@20164 getEntityCLIDS(en.mob.Duelist) → hl.types.ArrayBytes_Int
  • f@20165 getCLID(en.mob.Duelist) → I32

Bindings

  • static f@20167 __constructor__(en.mob.Duelist, pr.Level, I32, I32, I32, I32) → Void
  • static f@20166 create(pr.Level, I32, I32, I32, I32) → en.mob.Duelist