level.LevelGen
level.LevelGen
Fields
| Name | Type | |
|---|---|---|
ltick | Fun | |
countTryWithDifferentSeed | I32 | |
| static | GENMAP_TRY | I32 |
Protos
f@31815generate(level.LevelGen, User, I32, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], Ref) → hl.types.ArrayObjf@31816generateGraph(level.LevelGen, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → level.RoomNodef@31817generateMaps(level.LevelGen, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], level.RoomNode, libs.Rand) → Virtual[maps, score, stack, tplRepeat, valid]f@31818generateMap(level.LevelGen, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], level.RoomNode, libs.Rand, Virtual[maps, score, stack, tplRepeat, valid]) → Voidf@31819buildData(level.LevelGen, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], I32, Virtual[maps, score, stack, tplRepeat, valid], libs.Rand) → hl.types.ArrayObjf@31820genMobs(level.LevelGen, User, hl.types.ArrayObj, hl.types.ArrayObj, Ref) → Voidf@31821buildLevelMap(level.LevelGen, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], I32, Virtual[lastError, placed, rects, root, score, tplRepeat, valid], libs.Rand) → level.LevelMap
Bindings
- static
f@31814__constructor__(level.LevelGen, Fun) → Void