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en.inter.BossRushChest

en.inter.BossRushChest

Inherits from: en.Interactive

Fields

NameType
contentshl.types.ArrayObj
blueprintshl.types.ArrayObj
contentPopIdxI32
bpPopIdxI32
isOpenBool
isFocusedBool
rseedlibs.Rand
ramSkulllibs.heaps.slib.HSprite
ramSkullGlowlibs.heaps.slib.HSprite
rockFrontlibs.heaps.slib.HSprite
rockBacklibs.heaps.slib.HSprite
runelibs.heaps.slib.HSprite
runeGlowlibs.heaps.slib.HSprite
godRayslibs.heaps.slib.HSpriteBE
glowTF64
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@9776 canBeHit(en.inter.BossRushChest) → Bool
  • f@9777 init(en.inter.BossRushChest) → Void
  • f@9778 canApplyRepelling(en.inter.BossRushChest) → Bool
  • f@9779 initGfx(en.inter.BossRushChest) → Void
  • f@9780 canAddBlueprint(en.inter.BossRushChest, Bool, String) → Bool
  • f@9781 tryAddBlueprint(en.inter.BossRushChest, String, Ref, Ref) → Bool
  • f@9782 hasContent(en.inter.BossRushChest) → Bool
  • f@9783 hasMultipleInvItem(en.inter.BossRushChest) → Bool
  • f@9784 minimapTracking(en.inter.BossRushChest) → Void
  • f@9785 onFocus(en.inter.BossRushChest) → Void
  • f@9786 canBeActivated(en.inter.BossRushChest, en.Hero) → Bool
  • f@9787 onActivate(en.inter.BossRushChest, en.Hero, Bool) → Void
  • f@9788 generateContent(en.inter.BossRushChest) → Void
  • f@9789 postUpdate(en.inter.BossRushChest) → Void
  • f@9790 onCooldownEnd(en.inter.BossRushChest, String, I32) → Void
  • f@9791 doDropBlueprint(en.inter.BossRushChest) → Void
  • f@9792 fixedUpdate(en.inter.BossRushChest) → Void
  • f@9793 open(en.inter.BossRushChest, en.Hero) → Void
  • f@9794 setDepth(en.inter.BossRushChest, I32) → Void
  • f@9795 getEntityCLIDS(en.inter.BossRushChest) → hl.types.ArrayBytes_Int
  • f@9796 getCLID(en.inter.BossRushChest) → I32
  • f@9797 serialize(en.inter.BossRushChest, hxbit.Serializer) → Void
  • f@9798 getSerializeSchema(en.inter.BossRushChest) → hxbit.Schema
  • f@9799 unserializeInit(en.inter.BossRushChest) → Void
  • f@9800 unserialize(en.inter.BossRushChest, hxbit.Serializer) → Void

Bindings

  • static f@9801 __constructor__(en.inter.BossRushChest, pr.Level, I32, I32) → Void