en.inter.BossRushChest
en.inter.BossRushChest
Inherits from: en.Interactive
Fields
| Name | Type | |
|---|---|---|
contents | hl.types.ArrayObj | |
blueprints | hl.types.ArrayObj | |
contentPopIdx | I32 | |
bpPopIdx | I32 | |
isOpen | Bool | |
isFocused | Bool | |
rseed | libs.Rand | |
ramSkull | libs.heaps.slib.HSprite | |
ramSkullGlow | libs.heaps.slib.HSprite | |
rockFront | libs.heaps.slib.HSprite | |
rockBack | libs.heaps.slib.HSprite | |
rune | libs.heaps.slib.HSprite | |
runeGlow | libs.heaps.slib.HSprite | |
godRays | libs.heaps.slib.HSpriteBE | |
glowT | F64 | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@9776canBeHit(en.inter.BossRushChest) → Boolf@9777init(en.inter.BossRushChest) → Voidf@9778canApplyRepelling(en.inter.BossRushChest) → Boolf@9779initGfx(en.inter.BossRushChest) → Voidf@9780canAddBlueprint(en.inter.BossRushChest, Bool, String) → Boolf@9781tryAddBlueprint(en.inter.BossRushChest, String, Ref, Ref) → Boolf@9782hasContent(en.inter.BossRushChest) → Boolf@9783hasMultipleInvItem(en.inter.BossRushChest) → Boolf@9784minimapTracking(en.inter.BossRushChest) → Voidf@9785onFocus(en.inter.BossRushChest) → Voidf@9786canBeActivated(en.inter.BossRushChest, en.Hero) → Boolf@9787onActivate(en.inter.BossRushChest, en.Hero, Bool) → Voidf@9788generateContent(en.inter.BossRushChest) → Voidf@9789postUpdate(en.inter.BossRushChest) → Voidf@9790onCooldownEnd(en.inter.BossRushChest, String, I32) → Voidf@9791doDropBlueprint(en.inter.BossRushChest) → Voidf@9792fixedUpdate(en.inter.BossRushChest) → Voidf@9793open(en.inter.BossRushChest, en.Hero) → Voidf@9794setDepth(en.inter.BossRushChest, I32) → Voidf@9795getEntityCLIDS(en.inter.BossRushChest) → hl.types.ArrayBytes_Intf@9796getCLID(en.inter.BossRushChest) → I32f@9797serialize(en.inter.BossRushChest, hxbit.Serializer) → Voidf@9798getSerializeSchema(en.inter.BossRushChest) → hxbit.Schemaf@9799unserializeInit(en.inter.BossRushChest) → Voidf@9800unserialize(en.inter.BossRushChest, hxbit.Serializer) → Void
Bindings
- static
f@9801__constructor__(en.inter.BossRushChest, pr.Level, I32, I32) → Void